userIan Hendersoncancel

4,565 Commits over 731 Days - 0.26cph!

7 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
7 Days Ago
scientist_boat_ai -> naval_update
7 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
7 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
7 Days Ago
naval_update -> scientist_boat_ai
7 Days Ago
pt_boat_2 -> naval_update
7 Days Ago
Compile errors
8 Days Ago
Codegen Manifest
8 Days Ago
naval_update -> pt_boat_2
8 Days Ago
Lerp when not using sights based on a fixed sensitivity value
8 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
8 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
8 Days Ago
Dont compare raw positions for state dirty
8 Days Ago
Fix rear turret being on the wrong camera mode
8 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
9 Days Ago
Play attack animations on the player when attacking (from a turret)
9 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
9 Days Ago
Fixed yaw issues on ptboat front turret
10 Days Ago
Setup 3rd person reload effects on turrets
10 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
10 Days Ago
Fix muzzle fire appearing at the wrong place
10 Days Ago
Swap to the rigged versions of the 50 cals
10 Days Ago
Fixed front turret only reloading the left 50 cal
10 Days Ago
Fix SV_ReloadStart error on rear turret
10 Days Ago
Another manifest Finally working with some clean prefabs
10 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
10 Days Ago
Realign rear turret again
10 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
10 Days Ago
naval_update -> pt_boat_2
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
11 Days Ago
Missed file
11 Days Ago
Ensure players are properly killed
11 Days Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
11 Days Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
turn off debug draw
11 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
11 Days Ago
Better lights on the RHIB
11 Days Ago
Remove logs
11 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
11 Days Ago
When boat dies kill all remaining scientist on board
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
Pass mount point for spawning, dont rely on position
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
Stop info box breaking with 'null action'
11 Days Ago
Dont ram a player if they are way higher up on an island
11 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
12 Days Ago
Better scientist mount position spawning code Compile fixes
12 Days Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist