userIan Hendersoncancel

4,127 Commits over 701 Days - 0.25cph!

3 Months Ago
Setup server browser sub navigation Same padding changes but with top and bottom
3 Months Ago
Remove padding set in body and spread it onto the pages instead
3 Months Ago
Support sub domains being top level domains - provided they are regsistered with the navigation system
3 Months Ago
Increase play page sizing
3 Months Ago
Show steam profile image in footer
3 Months Ago
chicken_pie_cleanup -> main
3 Months Ago
Slightly better buff amount
3 Months Ago
Dont output a percentage to the buff list since it doesnt make sense Store value in the pie and just pass it through instead
3 Months Ago
Seperate farming better genes from planter box set genes Codegen
3 Months Ago
beehive_spawn_swarm -> main
3 Months Ago
Better bee catapult ammo lods
3 Months Ago
Ensure Bee Boulder LOD matches other catapult ammo types
3 Months Ago
beehive_spawn_swarm -> main
3 Months Ago
Removed in jar bee vfx from the bee boulder
3 Months Ago
beehive_spawn_swarm -> main
3 Months Ago
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
3 Months Ago
instant_camera_flash_fix -> main
3 Months Ago
Create flash controller, route flash setup through there instead
3 Months Ago
Ensure flash object is off by default
3 Months Ago
Cant untoggle currently toggled button in rust button group
3 Months Ago
Cull first argument in buffer when navigating to a page
3 Months Ago
instant_camera_flash -> main
3 Months Ago
main -> new_menu
3 Months Ago
Remove top level domain being injected as an argument
3 Months Ago
SyncVars -> main
3 Months Ago
Remove testing sync
3 Months Ago
Issue a warning if sync vars are an unsupported type
3 Months Ago
syncvars -> main
3 Months Ago
Remove unused train sync stuff
3 Months Ago
main -> syncvars
3 Months Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
4 Months Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
4 Months Ago
Return old Protobuf SyncVar instances to the pool
4 Months Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
4 Months Ago
bee_catapult_bomb_clipping_fix -> main
4 Months Ago
Fixed some edge cases
4 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
4 Months Ago
Let player logic go after our ground setup
4 Months Ago
Fix LOS check using the wrong vector
4 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
4 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
4 Months Ago
patrol_heli_Infinity_number_fix -> main
4 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
4 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
4 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
4 Months Ago
Minor code cleanup
4 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
4 Months Ago
Update SourceGenerator DLL - better error messages
4 Months Ago
boomerang_anim_tweaks -> main
4 Months Ago
Finally displaying server listings. Tags working correctly.