2,774 Commits over 548 Days - 0.21cph!
Combat Entity compile fixes
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
vendor_event_printout -> main
Ensure Road Bradley Event outputs the correct stuff as well
Ensure Travelling Vendor event prints out the same stuff as prefab events
base_combatentity_code_cleanup -> main
main -> base_combatentity_code_cleanup
cargo_npc_abduction_fix -> main
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
rocket_death_info -> main
Setup death information on patrol helicopter regular and napalm rockets
- Comment updates
- Fix animations having lower than normal playback speed
- Ensure arrow states are kept in admire
- Ensure each reload state resets the rotation timer (still needs more work)
Don't transition to idle after each fractional reload part
Reduce fractional animation time so the transition to the end state is more apparent
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
- Support seperated arrow meshes from bone
- Modify on/off state depending on shots remaining
main -> 4ShotMiniCrossbow
Removed second realmed removed incase thats the issue as well
Hopefully prevent battering ram door from bricking Aux2
Added wheel FX to Ballista
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
- Added catapult wheel effects
- Sorted siege tower wheel effect positions
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place)
- Increase catapult max place distance to support the larger build check radius
Added player check triggers to catapult, battering ram and ballista constructables
- Setup to allow constructables to block repair if any player is ontop of the entity
- Push toast to the 'repairer' to let them know
- Added to siege tower initially
hash_conflict_planter -> main
Fixed respawning planter causing hash conflicts on sockets
manifesti_fix -> primitive
Siege tower doors now reverse backwards if theres something in the way whilst opening
mutelist_expose_steamid -> main
Expose users steam ids on chat.mutelist
More building volume changes to try and allow door placement
More checks to prevent a user from pushing the siege tower from a higher point on the tower
- Dont use Protected flag
- Added up to Reserved19
Fixed siege tower wheels using incorrect material on LOD3
Hopefully that prevents all building spots on the tower
Avoid Siege Tower flag conflicts