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4,125 Commits over 701 Days - 0.25cph!

3 Months Ago
Compile fix
3 Months Ago
player_metabolism_tick_accuracy -> main
3 Months Ago
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3 Months Ago
syncvar_demo_fix -> main
3 Months Ago
shallow_water_slowmotion -> main
3 Months Ago
chippy_repair -> main
3 Months Ago
sleeping_bag_offcentre -> main
3 Months Ago
Populate existing filters with defaults on init
3 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
3 Months Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
3 Months Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
3 Months Ago
Fix a bug preventing the rotation arrow from restarting
3 Months Ago
Tie the state of the refresh button to the current ogoing search
3 Months Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
3 Months Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
3 Months Ago
main -> syncvar_demo_fix
3 Months Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
3 Months Ago
missed settings
3 Months Ago
Strip source generator depdencies from build
3 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
3 Months Ago
Stop bicycle showing fuel interaction prompt
3 Months Ago
Always ensure terrain pushback is off when starting a spinout
3 Months Ago
Missed files
3 Months Ago
Setup better item height Applied to main menu prefab
3 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
3 Months Ago
Better connection modal animation
3 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
3 Months Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
3 Months Ago
Weaving time reduction to 1.6 seconds
3 Months Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
3 Months Ago
Rename delta to be more clear
3 Months Ago
Missed file
3 Months Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
3 Months Ago
syncvar_improvements -> main
3 Months Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
3 Months Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
3 Months Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
3 Months Ago
Chippy arcade machine now shows health info
3 Months Ago
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3 Months Ago
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3 Months Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
3 Months Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
3 Months Ago
main -> new_menu
3 Months Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
3 Months Ago
Scroll fade on description box
3 Months Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
3 Months Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
3 Months Ago
Fixed incorrect button prefab sizing
3 Months Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
3 Months Ago
Connect modal mockup