userIan Hendersoncancel

3,756 Commits over 639 Days - 0.24cph!

11 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
11 Months Ago
Fillwater command now supports radioactive water
11 Months Ago
Radioactive water will kill all plants in a planter when splashed
11 Months Ago
planter splash check
11 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
11 Months Ago
Phrases build without the DLL
11 Months Ago
Fixed source generator broken reference
11 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
11 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
11 Months Ago
Rebuild phrases
11 Months Ago
Missed files
11 Months Ago
Main -> Frontier Hazmat
11 Months Ago
Added drinkable radioactive water to new radtown S2P
11 Months Ago
Revert procedural map
11 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
11 Months Ago
Code cleanup
12 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
12 Months Ago
Simple monuments now registered with tools rather than just groups
12 Months Ago
Added monument blacklist to world config as well as map tools
12 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
12 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
12 Months Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
12 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
12 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
12 Months Ago
Print cliff defintitions
12 Months Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
12 Months Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
12 Months Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
12 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
12 Months Ago
Editor can now override world configs
12 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
12 Months Ago
Ring road enabling/disabling + min world size customisation
12 Months Ago
Save current scene before gen takes place
12 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
12 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
12 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
12 Months Ago
Styles setup
12 Months Ago
Base UI Toolkit setup
12 Months Ago
Initial commits - just some commenting
12 Months Ago
Advance Path NRE Fix -> Main
12 Months Ago
Added convar 'global.disable_clouds' to disable clouds
12 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
12 Months Ago
Reset stock back to 10 Removed excess logs
12 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
1 Year Ago
Vendor Restock Changes -> Main
1 Year Ago
Upped starting stock to 20
1 Year Ago
Elevator Vehicle Parent -> Main
1 Year Ago
Stop the bouncy floor again
1 Year Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
1 Year Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator