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4,127 Commits over 701 Days - 0.25cph!

5 Months Ago
vine_animation_setup -> jungle_update
5 Months Ago
Added 3p vine and vine descend animations
5 Months Ago
add vine 1st person decent animation
5 Months Ago
3p_remove_curve -> jungle_update
5 Months Ago
Fix vine turning off mid way through the movement
5 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
5 Months Ago
vine_renderer_descent_fix -> jungle_update
5 Months Ago
Fix vine visual not resetting properly after descent
5 Months Ago
vine_visuals_line_up_fix -> jungle_update
5 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
5 Months Ago
vine_visuals_render_fix -> jungle_update
5 Months Ago
Possible fix for vines not rendering until within interact range
5 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
5 Months Ago
compile error
5 Months Ago
vine_3d_renderer -> jungle_update
5 Months Ago
UV support
5 Months Ago
vine_3d_renderer -> jungle_update
5 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
5 Months Ago
Force vine visual to stay on 2d rendering only
5 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
5 Months Ago
Fix LOD flickering issue again
5 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
5 Months Ago
Trying to fix an invisible on swing bug
5 Months Ago
Profiling Better LOD values
5 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
5 Months Ago
NRE fix
5 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
5 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
5 Months Ago
Reduce bounce values
5 Months Ago
Animate hang point and length changes with springs
5 Months Ago
main -> syncvars
5 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
5 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
5 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
5 Months Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
5 Months Ago
Ensure end caps have the right normals
5 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
5 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
5 Months Ago
Expose position setting methods just like the line renderer
5 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
5 Months Ago
boomerang_condition_fix -> jungle_update
5 Months Ago
Ensure boomerang is losing condition
5 Months Ago
jungle_update -> boomerang
5 Months Ago
freezing_icon -> main
5 Months Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
5 Months Ago
vending_machine_fridge -> main
5 Months Ago
Reset all existing vending machine prefabs to 128 slots for good measure
5 Months Ago
Remove logs, moved capacity code into delayed method.
5 Months Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
5 Months Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock