4,620 Commits over 731 Days - 0.26cph!
    
    
    
        
            
            
            
                
                Interaction Modal can now be enabled/disabled with static methods
Can output translations rather than raw text
Buttons can be wired up to whatever we want when starting the popup
Custom layout is setup on call for whatever the user wants
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect height calulation on new flee point
Remove logs
                
                
                
                
             
         
        
            
            
            
                
                Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                Fix errored netread logic
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick syncvar vector fix
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure the same references are generated throughout
                
                
                
                
             
         
        
        
            
            
            
                
                Fix syncvar generator not working properly with Vector3 and Quaternion
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't flee if the target is close to a monument (within 50 meters of the centre)
                
                
                
                
             
         
        
            
            
            
                
                Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum
                
                
                
                
             
         
        
        
            
            
            
                
                Better timings to update category buttons
                
                
                
                
             
         
        
            
            
            
                
                Blockout the interaction modal
                
                
                
                
             
         
        
            
            
            
                
                Add adding to the search bar
Move filter content to top when opening server browser
                
                
                
                
             
         
        
            
            
            
                
                Ensure server browser applies filters on first search
                
                
                
                
             
         
        
            
            
            
                
                Filter buttons only use include groups (lets use dropdowns for exclude groups)
                
                
                
                
             
         
        
            
            
            
                
                Bring server browser search filters up to parity with the current main menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
                
                
                
                
             
         
        
            
            
            
                
                Menu UI Code folder restructure
Setup header filters for name, ping, player count etc
                
                
                
                
             
         
        
        
            
            
            
                
                HTTP image supports duplicating an image to an secondary image/rawimage
                
                
                
                
             
         
        
            
            
            
                
                Bring back modding category to server browser
Add wipe schedule filters back
                
                
                
                
             
         
        
            
            
            
                
                Soft mask setup for play menu
                
                
                
                
             
         
        
            
            
            
                
                New blur to the quit modal
                
                
                
                
             
         
        
            
            
            
                
                Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI.
Old background ui blur was doing ~130 texture fetches + three draw calls
New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new.
UI Notifications now has an icon just like the store (rather than a blank entry)
                
                
                
                
             
         
        
        
            
            
            
                
                Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
                
                
                
                
             
         
        
            
            
            
                
                Even dumber compile errors.
                
                
                
                
             
         
        
        
        
            
            
            
                
                WIP: still some weird y rotation offsets
                
                
                
                
             
         
        
            
            
            
                
                Fix debug camera not tracking the correct object when playing back demos
                
                
                
                
             
         
        
            
            
            
                
                heli_crash_canyon -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure helicopter cant crash at canyon c
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> scientist_rhib
                
                
                
                
             
         
        
            
            
            
                
                Setup info box heros.
Link info box on the dashboard to store/limited
                
                
                
                
             
         
        
            
            
            
                
                Add patch info hero, updates itself with the latest patch from the manifest
                
                
                
                
             
         
        
        
        
            
            
            
                
                Session page can now understand and quit demos
                
                
                
                
             
         
        
            
            
            
                
                Added a super basic sessions tab so you can leave a server you're currently in without using console
                
                
                
                
             
         
        
            
            
            
                
                Use old demo ui setup for the demo system
                
                
                
                
             
         
        
            
            
            
                
                System to hide and show navigation links dependant on in game state