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4,127 Commits over 701 Days - 0.25cph!

5 Months Ago
Change vending machine flags so they no longer conflict with io container
5 Months Ago
better_vine_movement -> jungle_update
5 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
5 Months Ago
better_3p_vines -> jungle_update
5 Months Ago
compile fix
5 Months Ago
better_3p_vines -> jungle_update
5 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
5 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
5 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
5 Months Ago
vine_integration -> jungle_update
5 Months Ago
Cherrypick 119021
5 Months Ago
Setup a small line of max length vine swings in the test scene
5 Months Ago
Broken: WIP
5 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
5 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
5 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
5 Months Ago
vine_integration -> jungle_update
5 Months Ago
Hanging vine point now points towards end desintation again
5 Months Ago
vine_integration -> jungle_update
5 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
5 Months Ago
Remove some unused variables
5 Months Ago
Actually make the debug text visible
5 Months Ago
Lerp the slack instead: way nicer result
5 Months Ago
Nuke the length calculation from the Protobuf as well
5 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
5 Months Ago
Remove FastIK
5 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
5 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
5 Months Ago
Double boomerang throwing range
5 Months Ago
log_fixes -> main
5 Months Ago
Remove HideUntilMobile logs
5 Months Ago
jungle_update -> boomerang
5 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
5 Months Ago
vending_machine_fridge -> main
5 Months Ago
More compile errors
5 Months Ago
Compile error
5 Months Ago
vending_machine_fridge -> main
5 Months Ago
Rename fridge input
5 Months Ago
conditional_armour_meshes -> main
5 Months Ago
5 Months Ago
5 Months Ago
5 Months Ago
5 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
5 Months Ago
Added null checks on min/max armour peices when toggling their state
5 Months Ago
main -> conditional_armour_meshes
5 Months Ago
hooper_range_visuals -> main
5 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips