userIan Hendersoncancel

6,050 Commits over 974 Days - 0.26cph!

12 Months Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
12 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
12 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
12 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
12 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
12 Months Ago
ian_serializable_field_cleanup -> main
12 Months Ago
Fix siege weapon vehicle audio compile error
12 Months Ago
WIP
12 Months Ago
main -> snap_deployables
12 Months Ago
ian_serializable_field_cleanup -> main
12 Months Ago
Serializable field fix - BatteringRamVisuals
12 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
12 Months Ago
patrol_heli_revision_2 -> main
12 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
populate_heli_path_nre_fix -> main
12 Months Ago
Additional check in map view
12 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
12 Months Ago
syncvar_none_compile_fix -> main
12 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
12 Months Ago
WIP
12 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
12 Months Ago
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12 Months Ago
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12 Months Ago
patrol_heli_revision_2 -> main
12 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
12 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
12 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
12 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
12 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
12 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
12 Months Ago
Fix incorrect height calulation on new flee point Remove logs
12 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
Fix errored netread logic
12 Months Ago
syncvar_vector_fix -> main
12 Months Ago
Cherrypick syncvar vector fix
12 Months Ago
syncvar_vector_fix -> main
12 Months Ago
Ensure the same references are generated throughout
12 Months Ago
WIP
12 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
1 Year Ago
Token changes
1 Year Ago
Create flee map markers
1 Year Ago
Compile fix
1 Year Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
1 Year Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
1 Year Ago
main -> new_menu
1 Year Ago
Better timings to update category buttons
1 Year Ago
Blockout the interaction modal
1 Year Ago
Add adding to the search bar Move filter content to top when opening server browser