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5,085 Commits over 792 Days - 0.27cph!

31 Days Ago
scientist_boat_ai -> naval_update
31 Days Ago
Compile fix
31 Days Ago
naval_update -> scientist_boat_ai
31 Days Ago
pt_boat_turrets -> naval_update
31 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
31 Days Ago
pt_boat_turrets -> naval_update
32 Days Ago
32 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
32 Days Ago
Compile fixes
32 Days Ago
- Add some smoothing to the rear turret
32 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
32 Days Ago
Don't play the client tick if no one is home
32 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
32 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
32 Days Ago
pt_boat_turrets -> naval_update
32 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
32 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
32 Days Ago
naval_update -> pt_boat_turrets
33 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
33 Days Ago
naval_update -> scientist_boat_ai
33 Days Ago
Fix fuel check not working
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
33 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
33 Days Ago
Recursion fix (woops)
33 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
33 Days Ago
scientist_boat_ai -> naval_update
33 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
33 Days Ago
naval_update -> scientist_boat_ai
34 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
34 Days Ago
turretsv2 -> naval_update 🎉
34 Days Ago
Compile fixes for shared aiming method
34 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
34 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
34 Days Ago
Smoooooooth(er)
34 Days Ago
Cleaned up the front turret aiming system
34 Days Ago
Replicate seat changes of naval_update branch
34 Days Ago
naval_update -> pt_boat_turrets
34 Days Ago
turret_animation_alignment_fix -> naval_update
34 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
34 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
34 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
34 Days Ago
Rewrote the reload system
34 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
34 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
34 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
34 Days Ago
Don't reconcile with present states
34 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
34 Days Ago
Send right first server snapshot time