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4,565 Commits over 731 Days - 0.26cph!

34 Days Ago
Ensure a full 360 degrees of directions are generated
34 Days Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
36 Days Ago
Clamp danger values Local to world (not the other way around)
36 Days Ago
Increase context resolution Harder steering over lower values
36 Days Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
36 Days Ago
naval_update -> scientist_boat_ai
36 Days Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
36 Days Ago
Messing with deepsea values
36 Days Ago
Manifest
36 Days Ago
Added AI RHIBs to the deep sea Codegen General cleanup
36 Days Ago
Deep sea specific RHIB prefab
36 Days Ago
Stop the boat driving if the driver gets doinked
36 Days Ago
Driver no longer has a gun out
36 Days Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
36 Days Ago
Fifth attempt at avoidance logic
36 Days Ago
Fix broken bounds on the rhib storage drybox
36 Days Ago
Remove mounting debug code
36 Days Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
37 Days Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
37 Days Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
37 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
37 Days Ago
Actually fill the RHIB with scientists when you attach
37 Days Ago
naval_update -> scientist_boat_ai
37 Days Ago
browser_scrollview_fix_2 -> main
37 Days Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
37 Days Ago
neck_stuck_debug -> main
37 Days Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
38 Days Ago
powered_water_purifier_pickup_fix -> main
38 Days Ago
Fixed not being able to pickup the powered water purifier even when its empty
38 Days Ago
browser_scroll_bug_fix -> main
38 Days Ago
Some more changes to try and get browser scrollview to work properly
38 Days Ago
hurt_overlay_nvg_fix -> main
38 Days Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
38 Days Ago
test_generator_more_snapping_fixes -> main
38 Days Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
38 Days Ago
more_video_optims -> main
38 Days Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
38 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
38 Days Ago
pt_boat_gameplay -> naval_update
38 Days Ago
We are moving! Fuel storage Item storage
38 Days Ago
Adjust water plane points for PID
38 Days Ago
Fix engine access Place mount points properly
38 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
38 Days Ago
Add AI support to the new PT Boat
38 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
38 Days Ago
Engine speed adjustments Setup dual propellers
38 Days Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
38 Days Ago
scientist_boat_ai -> naval_update
38 Days Ago
More Waterworld map obstacles
38 Days Ago
Remove resolution field - not used Standard RHIB cleanup