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2,587 Commits over 548 Days - 0.20cph!

31 Days Ago
bees -> crafting_update
31 Days Ago
Compile error
31 Days Ago
crafting_update -> main
31 Days Ago
bees -> crafting_update
31 Days Ago
Apply overrides to all bee particles
31 Days Ago
bees -> crafting_update
31 Days Ago
Ensured prevent building isnt a trigger
31 Days Ago
bees -> crafting_update
31 Days Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
31 Days Ago
Can no longer stick the bee grenade
31 Days Ago
Change bee grenade item sfx
31 Days Ago
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31 Days Ago
Translate 'XP' on nucleus info panel
31 Days Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
31 Days Ago
Made master bee swarm a bit easier to set on fire
31 Days Ago
Ensure new particles support sub emitters again
31 Days Ago
Ensure menu spawned nucleus have instance data set
31 Days Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
31 Days Ago
crafting_update -> bees
31 Days Ago
Improved reliability of temperature score on beehive
31 Days Ago
Ensure eat is the primary behaviour
31 Days Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
31 Days Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
31 Days Ago
bees -> bee_grenade2
32 Days Ago
Implemented new Honeycomb Worldmodel
32 Days Ago
honeycomb -> bees
36 Days Ago
crafting_update -> aux2
36 Days Ago
bees -> crafting_update
36 Days Ago
compile error
36 Days Ago
crafting_update -> Aux2
36 Days Ago
bees -> crafting_update
36 Days Ago
bees -> bee_grenade2
36 Days Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
36 Days Ago
optimise_fogoverlay -> crafting_update
36 Days Ago
Added profiling to the fog overlay
36 Days Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
36 Days Ago
bees -> crafting_update
36 Days Ago
Bees now die in the smoke of a smoke grenade
36 Days Ago
bees -> bee_grenade2
36 Days Ago
Fixed bee grenade viewmodel scale
36 Days Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
36 Days Ago
Force network update when heat source changes
36 Days Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
37 Days Ago
crafting_update -> Aux2
37 Days Ago
bees -> crafting_update
37 Days Ago
Setup Beehive item filters
37 Days Ago
Ensure deployed beehive can handle having a full inventory properly
37 Days Ago
crafting_update -> Aux2
37 Days Ago
bees -> crafting_update
37 Days Ago
Can no longer deploy things on placed hive