userIan Hendersoncancel

6,055 Commits over 974 Days - 0.26cph!

1 Year Ago
main -> new_menu
1 Year Ago
Remove top level domain being injected as an argument
1 Year Ago
SyncVars -> main
1 Year Ago
Remove testing sync
1 Year Ago
Issue a warning if sync vars are an unsupported type
1 Year Ago
syncvars -> main
1 Year Ago
Remove unused train sync stuff
1 Year Ago
main -> syncvars
1 Year Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
1 Year Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
1 Year Ago
Return old Protobuf SyncVar instances to the pool
1 Year Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
1 Year Ago
bee_catapult_bomb_clipping_fix -> main
1 Year Ago
Fixed some edge cases
1 Year Ago
Pull scatter shot bees away from the wall like the player thrown ones
1 Year Ago
Let player logic go after our ground setup
1 Year Ago
Fix LOS check using the wrong vector
1 Year Ago
/main/bee_catapult_bomb_clipping_fix -> main
1 Year Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
1 Year Ago
patrol_heli_Infinity_number_fix -> main
1 Year Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
1 Year Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
1 Year Ago
Prevent unecessary weaving fires Try without generating the event keyword
1 Year Ago
Minor code cleanup
1 Year Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
1 Year Ago
Update SourceGenerator DLL - better error messages
1 Year Ago
boomerang_anim_tweaks -> main
1 Year Ago
Finally displaying server listings. Tags working correctly.
1 Year Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
Optimised SyncAttribute searching on patching step
1 Year Ago
Fix train engine packing options
1 Year Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
1 Year Ago
Remove excess protos on train engine
1 Year Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
1 Year Ago
Fix some logic errors in train sync vars
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
1 Year Ago
simple_snow_usage -> main
1 Year Ago
Remove some debug stuff
1 Year Ago
Fix incorrect beehive boolean trigger
1 Year Ago
main -> simple_snow_usage
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
1 Year Ago
compile_simulator_window -> main
1 Year Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.