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6,055 Commits over 974 Days - 0.26cph!

1 Year Ago
Stop bicycle showing fuel interaction prompt
1 Year Ago
Always ensure terrain pushback is off when starting a spinout
1 Year Ago
Missed files
1 Year Ago
Setup better item height Applied to main menu prefab
1 Year Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
1 Year Ago
Better connection modal animation
1 Year Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
1 Year Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
1 Year Ago
Weaving time reduction to 1.6 seconds
1 Year Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
1 Year Ago
Rename delta to be more clear
1 Year Ago
Missed file
1 Year Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
1 Year Ago
syncvar_improvements -> main
1 Year Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
1 Year Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
1 Year Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
1 Year Ago
Chippy arcade machine now shows health info
1 Year Ago
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1 Year Ago
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1 Year Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
1 Year Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
1 Year Ago
main -> new_menu
1 Year Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
1 Year Ago
Scroll fade on description box
1 Year Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
1 Year Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
1 Year Ago
Fixed incorrect button prefab sizing
1 Year Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
1 Year Ago
Connect modal mockup
1 Year Ago
Missed files
1 Year Ago
Server entries have buttons Setup simple button handlers
1 Year Ago
Fix dumb MenuUI2 bug, prefab misisng script?
1 Year Ago
Adjusted deploy guide for sleeping bag to match up with the new deployed version
1 Year Ago
Deployed sleeping bag is no longer off centre or off rotation. (Sleeping bag was 3 degrees rotated off centre and centre position was offset from its true centre)
1 Year Ago
chicken_pie_info_panel -> main
1 Year Ago
Parse gene chance as displaying just 'increase' in the info panel rather than a solid value
1 Year Ago
instant_camera_ui_fix -> main
1 Year Ago
Phrase fix in camera overlay Phrase build
1 Year Ago
Fix UI changes not working in some edge cases
1 Year Ago
instant_camera_ui_fix -> main
1 Year Ago
Use on flags changed instead
1 Year Ago
is_producing_fix -> main
1 Year Ago
Fix is producing logic issue on beehives
1 Year Ago
bee_bomb_distance_changes -> main
1 Year Ago
bee boulder now matches the speed and distance of other catapult projectiles
1 Year Ago
instant_camera_ui_fix
1 Year Ago
Ensure set flash is set to appropriate light state on deploy
1 Year Ago
Ensure correct flash fx is played
1 Year Ago
Remove the ability to rotate local by Z