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823 Commits over 1,096 Days - 0.03cph!

2 Years Ago
deleted hachet anims from testanims folder
2 Years Ago
updated melee holdtype override controller
2 Years Ago
exported player update first pass melee anim set
2 Years Ago
populated melee holdtype override controller with new melee anims
2 Years Ago
disabled spine ik on hachett entity prefab
2 Years Ago
exported player update melee anim set
2 Years Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
2 Years Ago
exported player update edited rifle attack anims
2 Years Ago
exported and added crouch idle animation to crouch blend tree
2 Years Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
2 Years Ago
exported treadwater anims and added to player anim controller
2 Years Ago
exported new player jump animations and set up in unity
2 Years Ago
exported wip jump animations and edited player animation controller
2 Years Ago
updated jog SE anim
2 Years Ago
exported updated unarmed crouch anims and set to 50 frames in length
2 Years Ago
exported new player rifle attack and aimed attack anims
2 Years Ago
exported new player lr300 reload anim
3 Years Ago
exported deploy rifle anim
3 Years Ago
exported edited new player rifle anims
3 Years Ago
exported new player crouch set of unarmed anims
3 Years Ago
exported new player rifle run and crouch animations
3 Years Ago
exported 3p rifle jogging set of anims
3 Years Ago
exported basic new player anims first pass and updated the playeranimation.contoller
3 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
3 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
3 Years Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
3 Years Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
3 Years Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
3 Years Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
3 Years Ago
exported hml 3p anims
3 Years Ago
exported hml updated anims and rig
3 Years Ago
exported updated homing missle launcher viewmodel animations
3 Years Ago
exported edited homing missile launcher rig and view model animations
3 Years Ago
deleted homing missile launcher world model rig fbx as it isnt needed
3 Years Ago
edited homing missile launcher entity prefab and override controller
3 Years Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
3 Years Ago
exported homing missile launcher hold type idle pose and setting up in unity
3 Years Ago
made w_homingmissilelauncher rig
3 Years Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
3 Years Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
3 Years Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
3 Years Ago
exported oiljack arm after mesh edits and set up anim controller
3 Years Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
3 Years Ago
updated pumpjack static prefab
3 Years Ago
updated maetrial on lods on pumpjack static prefab
3 Years Ago
setting up pumpjack static prefab and edited oiljack anim controller
3 Years Ago
setting up static pumpjack prefab with animated oiljack arm
3 Years Ago
exported unarmed player climb rope idle animation
3 Years Ago
exported unarmed player climb up and down rope in ferry terminal branch
3 Years Ago
exported edited divers torch admire anim