userjulekcancel

528 Commits over 731 Days - 0.03cph!

Today
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
3 Days Ago
updated viewmodel vine swing animation
3 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
3 Days Ago
updated 3p vine swing anim
3 Days Ago
updated snake test escape anim
4 Days Ago
updated snake idle and created test escape anim
6 Days Ago
3p vine swing anim first pass exported
7 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
7 Days Ago
slight edit to tiger ledge attack anim
7 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
9 Days Ago
exported crocodile intimidate to walk rm animation
14 Days Ago
edited tiger run animation
16 Days Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
28 Days Ago
exported all tiger animations after skeleton namespace update
36 Days Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
36 Days Ago
edited crocodile sprint and swim attack anims
37 Days Ago
updated scientist outbreak sprayer anims
38 Days Ago
exported crocodile back pedal, edited attack and intimdate animations
39 Days Ago
exported updated tiger drag animation
41 Days Ago
exported updated crocodile intimidate attack anim
41 Days Ago
more head rotation during crocodile intimdate attack anim
41 Days Ago
re exported crocodile intimidate attack anim
41 Days Ago
exported crocodile static and run death anims and updated intimidate attack anim
44 Days Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
45 Days Ago
outbreak scientist spray anims re exoprted and holdtype updated
45 Days Ago
exported edited crocddile animations
48 Days Ago
crocodile animation exported after rig edit
48 Days Ago
exported crocodile sprint attack and turn animations after rig edit
48 Days Ago
exported crocodile turn anims with root motion
48 Days Ago
exported crocodile sprint atack anim after rig edit
48 Days Ago
crocodile sprint attack anim re-exported
48 Days Ago
linked outbreak sprayer override controller to outbreak sprayer entity prefab
48 Days Ago
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
49 Days Ago
exported outbreak scientist sprayer animations
49 Days Ago
exported crocodile swim sprint attack animation
49 Days Ago
tiger tree finish rm anim edited
49 Days Ago
exported updated tiger climb animations
50 Days Ago
tiger drag anim sped up and moves further
50 Days Ago
exported some tiger animations with wibbley wobbley tail physics
50 Days Ago
tiger attack ledge anim exported after vertical movement edits
50 Days Ago
exported tiger drag animation
52 Days Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
55 Days Ago
edited tiger ledge attack anim
56 Days Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
57 Days Ago
added and updated some crocodile animations
58 Days Ago
tiger ledge attack anim exported with vertical motion again
58 Days Ago
tiger ledge attack reexport with no vertical movement
58 Days Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
59 Days Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
2 Months Ago
crocodile turns and sprint anims edited