724 Commits over 1,006 Days - 0.03cph!
exported edited 3p north and west jog anims
setup 3p shield anims and applied to player animation.controller
3p jump mid air anim exported after editing and assigned to playeranimation controller
3p handcuff captive holdtype override controller and anims updated
outbreak scientist npc player v4 rig anims exported
exported paintable target rig with latest mesh
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
removed slight finger clipping on vm paintball gun admire animation
latest paintable reactive target lods with power sockets skinned to rig and exported
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
exported a version of w paintball gun rig without wee little ballz
improved 3p paintballgun reload anim
removed hand fidgeting from vm paintball gun idle animation
created paintball gun 3p jog and run anims and assigned to holdtype controller
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
edited paintable reactive target animtions and transition blends on anim.controller
paintable reactive target rig/anims exported and setup in prefab. Also world model animator controller created
vineswing anims exported/added to player aniamtion controller for player rig v4
3p wallpaper anims edited
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
updated w wallpaper.anim.controller with correct anims
rigged wallpaper and intial setup. Need martyn to look at
added 60 fps reload anim for 3p paintballgun
edited flashlight update vm anims
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
assigned rpg7 anim events to 3p reload anim
added lr300 space gun anim events to 3p reload/deploy anims
setup lr300 space animations for player update
edited paintball gun 3p anims and vm reload anim edit
exported latest paintaball gun vm anims
setup paintball viewmodel prefab with skinning mesh render on meshes and culling set to always animate
exported latest paintball gun vm animations
exported latest 3p paintball gun anims
creating paintball gun 3p anims
set up paintball gun 3p and w model anims
setting up paintball gun 3p animations
exported paintball gun world model rig and 3p anims
exported latest paintball gun rig and anims
exported latest vm paintabll anims and linked up camera in prefab
exported latest vm paintabll gun rig and anims
wallpaper.tool entity edited. uses r prop instead of r hand
made wallpaper holdtype override controller and 3p wallpaper anims
setup world model boat/building plans entitys with rig and anims
slight edit to vm lr300 space gun reload anim
edited lr300 space world model skinning and created/linked attack anim for it in the animator
updated vm lr300 space gun reload anim
updated vm and 3p lr300 space gun anims
set up lr300 space entity with space gun rig