userjulekcancel

842 Commits over 1,126 Days - 0.03cph!

4 Hours Ago
exported edited bowless crossbow 3p and viewmodel anims
Today
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
Yesterday
exported updated 3p jump anim
Yesterday
exported updated 3p jump north animation
Yesterday
exported updated 3p sprint animation and edited dragon launcher backpack holster position
7 Days Ago
exported updated 3p sprint animation
7 Days Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
8 Days Ago
edited 3p crouch idle anim
12 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
13 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
13 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
13 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
19 Days Ago
exported edited 3p zipline anims
19 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
19 Days Ago
bowless crossbow world model anims edited
20 Days Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
20 Days Ago
exported edited arm throw pose on 3p rock anims
20 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
20 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
21 Days Ago
set 3p card game anim to loop
21 Days Ago
edited 3p minicopter and generic sit idle anims
21 Days Ago
set 3p zipline anims to loop and anim edited
21 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
21 Days Ago
exported updated 3p ak47 and rock run anims
22 Days Ago
updated 3p c4 holdtype run/jog clips so they play correctly
22 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
23 Days Ago
exported 3p drop/pickup item anims
26 Days Ago
exported edited 3p crouch movement anims
26 Days Ago
3p jump north anim edit
26 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
27 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
27 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
27 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
27 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
27 Days Ago
exported edited 3p jump anims
28 Days Ago
edited 3p sprint update anim
28 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
29 Days Ago
exported edited 3p swimming anims
30 Days Ago
removed sneaky anim event sfx from 3p sitting anims
30 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
33 Days Ago
added missing deploy anim events to the tools anim clips
33 Days Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
33 Days Ago
exported edited pick axe 3p anims
33 Days Ago
added missing deploy/reload anim events to weapon anim clips
34 Days Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
34 Days Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
34 Days Ago
exported edited 3p beanbag anim and set to loop
34 Days Ago
exported 3p boat sterring anim and added to player animation controller
35 Days Ago
exported edited boombox 3p anims
35 Days Ago
3p mace deploy anim edited to match viewmodel