818 Commits over 1,096 Days - 0.03cph!
updated 3p c4 holdtype run/jog clips so they play correctly
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
exported 3p drop/pickup item anims
exported edited 3p crouch movement anims
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
exported edited 3p jump anims
edited 3p sprint update anim
exported edited 3p jump animations and added correct jump anim to player animation controller
exported edited 3p swimming anims
removed sneaky anim event sfx from 3p sitting anims
exported unique firecracker 3p animations and linked to new holdtype anim controller
added missing deploy anim events to the tools anim clips
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
exported edited pick axe 3p anims
added missing deploy/reload anim events to weapon anim clips
added missing deploy/attack anim events to melee,grenade and paddle anim clips
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
exported edited 3p beanbag anim and set to loop
exported 3p boat sterring anim and added to player animation controller
exported edited boombox 3p anims
3p mace deploy anim edited to match viewmodel
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
exported edited salvaged hammer refresh vm anims
exported edited salvaged hammer refresh vm anims
salvaged axe refresh deploy anim updated
exported updated crossbow bowless vm anims
setup 3p/world model anims for crossbow bowless weapon
added ultra wide screen script/offset to bowless crossbow viewmodel prefab
exported latest bowless crossbow viewmodel anims
exported latest crossbow bowless viewmodel anims
creating crossbow bowless viewmodel anims
exported latest crossbow bowless viewmodel anims and updated rig
edited crossbow bowless viewmodel anims
added 3p swimming animations to player anim controller
edited holster/baclpack positions on salvaged axe entity
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
3p sitting anims and clips updated
edited crossbow bowless viewmodel prefab
setting up crossbow bowless vm prefab and anims
setting up crossbow bowless viewmodel prefab, rig and anims
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
setup salvaged hammer refresh world/projectile/entity prefabs
setting up salvaged hammer refresh viewmodel prefab and anim events