902 Commits over 1,249 Days - 0.03cph!
updated 3p throw and drop grenade anims to match viewmodel timing
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
exported edited frog anims
updated vm and 3p grenade drop anims
exported latest frog anims
exported latest frog anims
exported updated frog anims
exported updated frog anims
exported/setup nailgun refresh anims and set up entity with latest w model
exported nailgun refresh vm anims
exported latest nailgun refresh vm anims
nailgun refresh latest vm anims exported
setting up nailgun refresh prefab/anims
slight edit to glass ar admire anim
exported edited flashlight refresh 3p anims and new vm admire anim
exported latest vm glass ar admire animation
merged uppdated salvaged hammer 3p anims and override controller
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
exported updated glass ar admire anim
setting up glass ar 3p anims and world model
latest glass ar admire anim exported
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
exported deer anims and rig
exported updated crouch anims
set up world model rig/anims for binoculars
exported 3p hit reaction animations
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
3p wire run anim exported and linked to holdtype override controller
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
updated 3p weapon/tool run anims to 16 frames
edited vm empty magazine reload animation so it looks like the mag release button is pressed
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
exported updated 3p jump and jump midair anims
exported updated 3p jump anims
m16 vm reload anim updated
exported updated vm m16a2 anims