563 Commits over 822 Days - 0.03cph!
Set up semi auto pistol entity and override controller
Set up waterpistol anims, entity and override controller
Set up m92 and p17 anims, entity and override controller
Set up eoka anims, entity and override controller
Set up python anims, entity and override controller
Setting up nailgun anims, entity and override controller
3p mp5 anims updated so finger presses the trigger on shoot
setup mp5 3p anims,entity and and override controller
setup bolt rifle 3p anims,entity and and new override controller
thompson holster, backpack position abd bounds setup
setting up 3p minigun anims,entity and and override controller.
setting up 3p thompson anims,entity and and override controller.
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
setting up SAR updated viewmodel anims
rpg viewmodel anims updated
rpg viewmodel animation update setup in unity
edited M15 pistol admire anim
edited m15 pistol admire animation so it sits in the hand nicely
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
improved m15 pistol admire animation
setup m15 entity, added m15 world model rig/anim controller and anims
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
viewmodel m15 pistol rig skinning and animation edits
viewmodel m15 pistol rig skinning and animation edits
added camera animation to mini crossbow reloading
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
setup semi auto m15 skin with latest mesh
exported v wallpaper deploy_rigid animation
replaced the vine mesh with an updated version on viewmodel vine rig
set v vineswing anims to anim compression off for improved fidelity
exported edited vine swinging animations
updated vine swinging/descending animations
exported wip vine descend animations
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
updated viewmodel vine swing animation
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
updated 3p vine swing anim
updated snake test escape anim
updated snake idle and created test escape anim
3p vine swing anim first pass exported
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
slight edit to tiger ledge attack anim
re exported tiger sleep idle and end anims so paws come through correctly
exported crocodile intimidate to walk rm animation
edited tiger run animation
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
exported all tiger animations after skeleton namespace update
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards