368 Commits over 549 Days - 0.03cph!
exported edited dpv player animations
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
exported updated blunderbus 3p reload anim to match the viewmodel
edited blunderbus reload animation. the hammers now get cocked back.
exported wolf run attack shorter anim and edited wolf prowl anim
exported edited wolf idle1, wakeup and idle to sleep anims
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
player update. exported rifle stance walking anims
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
player update. updated some holster positions on weapons
player update. updated playeranimation.controller. added walk e back in it
player update. made unique compound bow deploy and fire anims to match viewmodel
exported Wolf_GrowlRunToWalkBack animation
updated wallpaper view/ world model prefabs and vm rig with latest mesh
updated wallpaper entity with latest world model meshes
latest wallpaper viewmodel mesh added to prefab and rig
skinned latest wall paper viewmodel in rig and updated anims for it
player update. setting up bows
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
setting up wallpaper viewmodel.
playerupdate. crossbow idle anims clip ranges edited to make them stable
setting up wallpaper viewmodel in unity
wallpaper entity updated with wallpaper wm
exported wallpaper viewmodel rig/anim set with latest wallpaper model
edited dpv character animations and edited ik position for hand on its deployed prefab
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
player update. editing rocket launcher anims to match viewmodel
player update. added y transform offset to swim N anim to match the height of the treadwater anims
populated playerAnimation.controller with latest 3p anims
exported edited DPV anims and created ascend/descend anims
player update. edited crossbow deploy anim to match the viewmodel
player update. sks set up
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
exported wip on DPV 3rd person animations
exported wolf run hit left and right animations
set mount pose to sit _DPV on DPV deployed prefab
exported wolf run hit 3 rm animation
exported wolf run hit 2 anim
exported wolf run hit animation test
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
exported wolf run turnleft 150 to run test anim
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims