userjulekcancel

330 Commits over 457 Days - 0.03cph!

Today
player update. sks set up
Today
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
Yesterday
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Days Ago
exported wip on DPV 3rd person animations
2 Days Ago
exported wolf run hit left and right animations
3 Days Ago
set mount pose to sit _DPV on DPV deployed prefab
3 Days Ago
exported wolf run hit 3 rm animation
4 Days Ago
exported wolf run hit 2 anim
4 Days Ago
exported wolf run hit animation test
7 Days Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
8 Days Ago
exported wolf run turnleft 150 to run test anim
10 Days Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
10 Days Ago
exported wolf prowl anim at origin
10 Days Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
11 Days Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
11 Days Ago
exported all updated wolf animations in a new folder
12 Days Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
14 Days Ago
exported a test wolf run 180 turn left animation
15 Days Ago
latest wolf run attack animation exported
16 Days Ago
exported wolf attack test anim
17 Days Ago
edited blunderbus 3p aim anim so the gun is held correctly
17 Days Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
18 Days Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
18 Days Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
19 Days Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
22 Days Ago
player update. exported sks anim set
23 Days Ago
player update. exported edited jog anims and created walk east, south and west anims
25 Days Ago
blunderbus admire animation edited
29 Days Ago
player update. 3p kayak anims updated
30 Days Ago
edited blunderbus viewmodel reload and admire anims
31 Days Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
31 Days Ago
viewmodel handcuff admire anim edited
32 Days Ago
made/setup admire anims for handcuffs viewmodel
33 Days Ago
handcuff viewmodel anims updated
35 Days Ago
handcuffs 3p animations updated
36 Days Ago
latest handcuff viewmodel animations
37 Days Ago
view model handcuff animation wip
42 Days Ago
export latest 3p handcuffs anims
42 Days Ago
handcuff viewmodel animation updated
43 Days Ago
wip handcuff viewmodel animation and rig edited
45 Days Ago
player update. 3p kayak anims set to loop
45 Days Ago
player update. exported 3p kayak anim set
46 Days Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
46 Days Ago
player update. 3p updated chainsaw anims exported
49 Days Ago
player update. setup chainsaw 3p anim set
49 Days Ago
player update. edited lr300 3p anims to match the view model
50 Days Ago
player update. 3p revolver animations edited to match viewmodel
51 Days Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
51 Days Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
51 Days Ago
player update. edited db shotgun reload animation