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870 Commits over 1,218 Days - 0.03cph!

4 Days Ago
slight edit to glass ar admire anim
4 Days Ago
exported edited flashlight refresh 3p anims and new vm admire anim
5 Days Ago
exported latest vm glass ar admire animation
6 Days Ago
merged uppdated salvaged hammer 3p anims and override controller
6 Days Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
8 Days Ago
exported updated glass ar admire anim
11 Days Ago
setting up glass ar 3p anims and world model
18 Days Ago
latest glass ar admire anim exported
19 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
20 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
49 Days Ago
exported deer anims and rig
56 Days Ago
exported updated crouch anims
2 Months Ago
set up world model rig/anims for binoculars
2 Months Ago
exported 3p hit reaction animations
2 Months Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
2 Months Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
2 Months Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
2 Months Ago
3p wire run anim exported and linked to holdtype override controller
2 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
updated 3p weapon/tool run anims to 16 frames
3 Months Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
3 Months Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
3 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
3 Months Ago
exported updated 3p jump and jump midair anims
3 Months Ago
exported updated 3p jump anims
3 Months Ago
m16 vm reload anim updated
3 Months Ago
editied 3p crouch anims
3 Months Ago
exported updated vm m16a2 anims
3 Months Ago
exported updated v_m16a2 anims
3 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
3 Months Ago
3p jump anim height increase
3 Months Ago
edited 3p jump anims
3 Months Ago
updating 3p jumping anims
3 Months Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
3 Months Ago
setting up 3p M16a2 anims
3 Months Ago
edited crossbow bowless viewmodel prefab iron sight postion
3 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
3 Months Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
3 Months Ago
exported edited bowless crossbow 3p and viewmodel anims
3 Months Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
3 Months Ago
exported updated 3p jump anim
3 Months Ago
exported updated 3p jump north animation
3 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
3 Months Ago
exported updated 3p sprint animation