759 Commits over 1,065 Days - 0.03cph!
exported latest salvaged axe v model anims
exported latest salvaged axe refresh anims
exported horse pooping, skid and trough graze anims
culling mode set to animate all on salvaged axe viewmodel prefab
setting up salvaged axe refresh prefabs
exported horse walk to idle and idle to walk anims
exported refreshed salvaged axe rig/anims
exported updated helicopter reardoor idle anim
exported horse animations and rig
exported updated motorboat sit anims
exported updated 3p ejector seat idle anim
beach chair 3p idle anim exported
edited minicopter 3p anims
exported minicopter 3p idle anims and edited left hand ik target in entity
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
set 'mounted animation speed' to 1 in chair.icethrone prefab
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
exported updated 3p bone knife anims
exported updated 3p bone knife anims
updated planners and wallpaper 3p run anim
updated planners and wallpaper 3p anims/override controllers
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
set m15 entity to use r prop, zero'ed weapon root and set holster position
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
exported golf swing anims
edited pivots of greybox golf clubs and exported test 3p chip swing anims
exported updated 3p rpg7 reload anim and reload anim events edited
updated 3p shield anims exported
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
edited paintball gun backpack holstered position in the paintball gun entity
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
exported edited 3p north and west jog anims
setup 3p shield anims and applied to player animation.controller
3p jump mid air anim exported after editing and assigned to playeranimation controller
3p handcuff captive holdtype override controller and anims updated
outbreak scientist npc player v4 rig anims exported
exported paintable target rig with latest mesh
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
removed slight finger clipping on vm paintball gun admire animation
latest paintable reactive target lods with power sockets skinned to rig and exported
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
exported a version of w paintball gun rig without wee little ballz
improved 3p paintballgun reload anim
removed hand fidgeting from vm paintball gun idle animation
created paintball gun 3p jog and run anims and assigned to holdtype controller