540 Commits over 792 Days - 0.03cph!
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
viewmodel m15 pistol rig skinning and animation edits
viewmodel m15 pistol rig skinning and animation edits
added camera animation to mini crossbow reloading
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
setup semi auto m15 skin with latest mesh
exported v wallpaper deploy_rigid animation
replaced the vine mesh with an updated version on viewmodel vine rig
set v vineswing anims to anim compression off for improved fidelity
exported edited vine swinging animations
updated vine swinging/descending animations
exported wip vine descend animations
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
updated viewmodel vine swing animation
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
updated 3p vine swing anim
updated snake test escape anim
updated snake idle and created test escape anim
3p vine swing anim first pass exported
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
slight edit to tiger ledge attack anim
re exported tiger sleep idle and end anims so paws come through correctly
exported crocodile intimidate to walk rm animation
edited tiger run animation
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
exported all tiger animations after skeleton namespace update
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
edited crocodile sprint and swim attack anims
updated scientist outbreak sprayer anims
exported crocodile back pedal, edited attack and intimdate animations
exported updated tiger drag animation
exported updated crocodile intimidate attack anim
more head rotation during crocodile intimdate attack anim
re exported crocodile intimidate attack anim
exported crocodile static and run death anims and updated intimidate attack anim
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
outbreak scientist spray anims re exoprted and holdtype updated
exported edited crocddile animations
crocodile animation exported after rig edit
exported crocodile sprint attack and turn animations after rig edit
exported crocodile turn anims with root motion
exported crocodile sprint atack anim after rig edit
crocodile sprint attack anim re-exported
linked outbreak sprayer override controller to outbreak sprayer entity prefab
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
exported outbreak scientist sprayer animations
exported crocodile swim sprint attack animation
tiger tree finish rm anim edited
exported updated tiger climb animations
tiger drag anim sped up and moves further