userjulekcancel

368 Commits over 549 Days - 0.03cph!

3 Days Ago
exported edited dpv player animations
7 Days Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
8 Days Ago
exported updated blunderbus 3p reload anim to match the viewmodel
8 Days Ago
edited blunderbus reload animation. the hammers now get cocked back.
11 Days Ago
exported wolf run attack shorter anim and edited wolf prowl anim
25 Days Ago
exported edited wolf idle1, wakeup and idle to sleep anims
28 Days Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
28 Days Ago
player update. exported rifle stance walking anims
30 Days Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
31 Days Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
31 Days Ago
player update. updated some holster positions on weapons
31 Days Ago
player update. updated playeranimation.controller. added walk e back in it
42 Days Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
43 Days Ago
exported Wolf_GrowlRunToWalkBack animation
44 Days Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
45 Days Ago
updated wallpaper entity with latest world model meshes
45 Days Ago
latest wallpaper viewmodel mesh added to prefab and rig
45 Days Ago
skinned latest wall paper viewmodel in rig and updated anims for it
49 Days Ago
player update. setting up bows
49 Days Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
49 Days Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
49 Days Ago
setting up wallpaper viewmodel.
50 Days Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
50 Days Ago
setting up wallpaper viewmodel in unity
50 Days Ago
wallpaper entity updated with wallpaper wm
50 Days Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
50 Days Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
51 Days Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
52 Days Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
2 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
2 Months Ago
player update. handcuffs setup and anim set export
2 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
2 Months Ago
swim forward meta file
2 Months Ago
player update. editing rocket launcher anims to match viewmodel
2 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
2 Months Ago
populated playerAnimation.controller with latest 3p anims
2 Months Ago
exported edited DPV anims and created ascend/descend anims
2 Months Ago
player update. edited crossbow deploy anim to match the viewmodel
2 Months Ago
player update. sks set up
2 Months Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
2 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Months Ago
exported wip on DPV 3rd person animations
2 Months Ago
exported wolf run hit left and right animations
2 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
2 Months Ago
exported wolf run hit 3 rm animation
2 Months Ago
exported wolf run hit 2 anim
2 Months Ago
exported wolf run hit animation test
3 Months Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
3 Months Ago
exported wolf run turnleft 150 to run test anim
3 Months Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims