528 Commits over 731 Days - 0.03cph!
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
updated viewmodel vine swing animation
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
updated 3p vine swing anim
updated snake test escape anim
updated snake idle and created test escape anim
3p vine swing anim first pass exported
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
slight edit to tiger ledge attack anim
re exported tiger sleep idle and end anims so paws come through correctly
exported crocodile intimidate to walk rm animation
edited tiger run animation
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
exported all tiger animations after skeleton namespace update
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
edited crocodile sprint and swim attack anims
updated scientist outbreak sprayer anims
exported crocodile back pedal, edited attack and intimdate animations
exported updated tiger drag animation
exported updated crocodile intimidate attack anim
more head rotation during crocodile intimdate attack anim
re exported crocodile intimidate attack anim
exported crocodile static and run death anims and updated intimidate attack anim
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
outbreak scientist spray anims re exoprted and holdtype updated
exported edited crocddile animations
crocodile animation exported after rig edit
exported crocodile sprint attack and turn animations after rig edit
exported crocodile turn anims with root motion
exported crocodile sprint atack anim after rig edit
crocodile sprint attack anim re-exported
linked outbreak sprayer override controller to outbreak sprayer entity prefab
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
exported outbreak scientist sprayer animations
exported crocodile swim sprint attack animation
tiger tree finish rm anim edited
exported updated tiger climb animations
tiger drag anim sped up and moves further
exported some tiger animations with wibbley wobbley tail physics
tiger attack ledge anim exported after vertical movement edits
exported tiger drag animation
edited y curve on tiger ledge attack jump rootmotiondata asset
edited tiger ledge attack anim
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
added and updated some crocodile animations
tiger ledge attack anim exported with vertical motion again
tiger ledge attack reexport with no vertical movement
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
crocodile turns and sprint anims edited