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860 Commits over 1,157 Days - 0.03cph!

4 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
4 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
5 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
6 Days Ago
exported updated 3p jump and jump midair anims
8 Days Ago
exported updated 3p jump anims
8 Days Ago
m16 vm reload anim updated
8 Days Ago
editied 3p crouch anims
9 Days Ago
exported updated vm m16a2 anims
9 Days Ago
exported updated v_m16a2 anims
10 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
10 Days Ago
3p jump anim height increase
11 Days Ago
edited 3p jump anims
15 Days Ago
updating 3p jumping anims
15 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
16 Days Ago
setting up 3p M16a2 anims
16 Days Ago
edited crossbow bowless viewmodel prefab iron sight postion
16 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
17 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
17 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
18 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
18 Days Ago
exported updated 3p jump anim
19 Days Ago
exported updated 3p jump north animation
19 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
24 Days Ago
exported updated 3p sprint animation
24 Days Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
25 Days Ago
edited 3p crouch idle anim
29 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
30 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
30 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
30 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
36 Days Ago
exported edited 3p zipline anims
36 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
36 Days Ago
bowless crossbow world model anims edited
37 Days Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
37 Days Ago
exported edited arm throw pose on 3p rock anims
37 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
37 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
38 Days Ago
set 3p card game anim to loop
38 Days Ago
edited 3p minicopter and generic sit idle anims
38 Days Ago
set 3p zipline anims to loop and anim edited
38 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
38 Days Ago
exported updated 3p ak47 and rock run anims
39 Days Ago
updated 3p c4 holdtype run/jog clips so they play correctly
39 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
40 Days Ago
exported 3p drop/pickup item anims
43 Days Ago
exported edited 3p crouch movement anims
43 Days Ago
3p jump north anim edit
43 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
44 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
44 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main