860 Commits over 1,157 Days - 0.03cph!
edited vm empty magazine reload animation so it looks like the mag release button is pressed
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
exported updated 3p jump and jump midair anims
exported updated 3p jump anims
m16 vm reload anim updated
exported updated vm m16a2 anims
exported updated v_m16a2 anims
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
3p jump anim height increase
updating 3p jumping anims
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
setting up 3p M16a2 anims
edited crossbow bowless viewmodel prefab iron sight postion
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
exported edited bowless crossbow 3p and viewmodel anims
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
exported updated 3p jump anim
exported updated 3p jump north animation
exported updated 3p sprint animation and edited dragon launcher backpack holster position
exported updated 3p sprint animation
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
edited 3p crouch idle anim
exported edited 3p holdtype jog/run animations from jerrycan to mp5
exported edited 3p run anims for holdtypes starting with an E to H
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
exported edited 3p zipline anims
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
bowless crossbow world model anims edited
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
exported edited arm throw pose on 3p rock anims
created bespoke ak47 pickup/drop anims and applied to holdtype controller
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
set 3p card game anim to loop
edited 3p minicopter and generic sit idle anims
set 3p zipline anims to loop and anim edited
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
exported updated 3p ak47 and rock run anims
updated 3p c4 holdtype run/jog clips so they play correctly
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
exported 3p drop/pickup item anims
exported edited 3p crouch movement anims
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main