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563 Commits over 822 Days - 0.03cph!

Today
Set up semi auto pistol entity and override controller
Today
Set up waterpistol anims, entity and override controller
Today
Set up m92 and p17 anims, entity and override controller
Today
Set up eoka anims, entity and override controller
Yesterday
Set up python anims, entity and override controller
Yesterday
Setting up nailgun anims, entity and override controller
4 Days Ago
3p mp5 anims updated so finger presses the trigger on shoot
4 Days Ago
setup mp5 3p anims,entity and and override controller
5 Days Ago
setup bolt rifle 3p anims,entity and and new override controller
5 Days Ago
thompson holster, backpack position abd bounds setup
5 Days Ago
setting up 3p minigun anims,entity and and override controller.
6 Days Ago
setting up 3p thompson anims,entity and and override controller.
7 Days Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
8 Days Ago
setting up SAR updated viewmodel anims
12 Days Ago
rpg viewmodel anims updated
13 Days Ago
rpg viewmodel animation update setup in unity
21 Days Ago
edited M15 pistol admire anim
33 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
33 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
33 Days Ago
improved m15 pistol admire animation
34 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
36 Days Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
36 Days Ago
viewmodel m15 pistol rig skinning and animation edits
36 Days Ago
viewmodel m15 pistol rig skinning and animation edits
37 Days Ago
added camera animation to mini crossbow reloading
40 Days Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
41 Days Ago
setup semi auto m15 skin with latest mesh
2 Months Ago
exported v wallpaper deploy_rigid animation
3 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
3 Months Ago
set v vineswing anims to anim compression off for improved fidelity
3 Months Ago
exported edited vine swinging animations
3 Months Ago
updated vine swinging/descending animations
3 Months Ago
exported wip vine descend animations
3 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
3 Months Ago
updated viewmodel vine swing animation
3 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
3 Months Ago
updated 3p vine swing anim
3 Months Ago
updated snake test escape anim
3 Months Ago
updated snake idle and created test escape anim
3 Months Ago
3p vine swing anim first pass exported
3 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
3 Months Ago
slight edit to tiger ledge attack anim
3 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
4 Months Ago
exported crocodile intimidate to walk rm animation
4 Months Ago
edited tiger run animation
4 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
4 Months Ago
exported all tiger animations after skeleton namespace update
4 Months Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards