612 Commits over 884 Days - 0.03cph!
made chainsaw vm idle anim longer
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
updated the chainsaw PORC (player override controller)
updated 3p chainsaw anims with correct idle head position
editing chainsaw 3p anims and created attack idle anim to possibly be implemented
exported chiansaw 3p deploy and attack anims that match viewmodel versions
vm chainsaw attack anim edits
setting up chainsaw attack anims
working on chainsaw attack animations
viewmodel chainsword update attack animation edits
viewmodel chainsword update animation edits
viewmodel chainsword animation edits
viewmodel chainsaw update anims and anim controller edits
viewmodel chainsaw update anims and anim controller edits
viewmodel chainsaw update anims and anim controller edits
small ramp blockout and test anims exported
exported deployable anchor anims
chansaw attack anims and anim controller updated
edited chainsaw anim.controller and added strike to chainsaw effects folder
chainsaw wip attack anims exported and anim controller edited
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
3p db shotgun reload sfx anim event
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
setup t1 smg anims, entity and override controller
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
exported 3p flame thrower anims, tweaked holster postion
3p military flamethrower anims, entity and override controller setup
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
deleted m92 and p17 animation sets as they use the animations in the sap anim set
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
holster position edited on p17
nailgun gun holster position and bounds edited
Set up 3p hc revolver anims, entity and override controller
Set up semi auto pistol entity and override controller