userjulekcancel

694 Commits over 975 Days - 0.03cph!

2 Years Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
2 Years Ago
player update, edited rock anim set
2 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
2 Years Ago
added left ik target to mace entity and edited 2handed melee anims
2 Years Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
2 Years Ago
player update, edited the holster positions of f1 grenade and hatchet
2 Years Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
2 Years Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
2 Years Ago
player update, set correct holster posiotn and held position on timed explosive entity
2 Years Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
2 Years Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
2 Years Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
2 Years Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
2 Years Ago
exported player update edited melee anims
2 Years Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
2 Years Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
2 Years Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
2 Years Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
2 Years Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
2 Years Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
2 Years Ago
exported edited melee idle pose to match the pistol pose
2 Years Ago
deleted hachet anims from testanims folder
2 Years Ago
updated melee holdtype override controller
2 Years Ago
exported player update first pass melee anim set
2 Years Ago
populated melee holdtype override controller with new melee anims
2 Years Ago
disabled spine ik on hachett entity prefab
2 Years Ago
exported player update melee anim set
2 Years Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
2 Years Ago
exported player update edited rifle attack anims
2 Years Ago
exported and added crouch idle animation to crouch blend tree
2 Years Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
2 Years Ago
exported treadwater anims and added to player anim controller
2 Years Ago
exported new player jump animations and set up in unity
2 Years Ago
exported wip jump animations and edited player animation controller
2 Years Ago
updated jog SE anim
2 Years Ago
exported updated unarmed crouch anims and set to 50 frames in length
2 Years Ago
exported new player rifle attack and aimed attack anims
2 Years Ago
exported new player lr300 reload anim
2 Years Ago
exported deploy rifle anim
2 Years Ago
exported edited new player rifle anims
2 Years Ago
exported new player crouch set of unarmed anims
2 Years Ago
exported new player rifle run and crouch animations
2 Years Ago
exported 3p rifle jogging set of anims
2 Years Ago
exported basic new player anims first pass and updated the playeranimation.contoller
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
2 Years Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
2 Years Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
2 Years Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
2 Years Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims