userjulekcancel

727 Commits over 1,037 Days - 0.03cph!

2 Years Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
2 Years Ago
player update. exported building plan animations
2 Years Ago
player update. updated bandage animation set and entity
2 Years Ago
player update. exported/set up bandage anim set
2 Years Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
2 Years Ago
exported updated CNY rocket launcher admire animation
2 Years Ago
exported updated CNY spear admire animation
2 Years Ago
cny spear admire animation update
2 Years Ago
exported CNY spear admire animation
2 Years Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
2 Years Ago
exported CNY rocket launcher admire animation
2 Years Ago
player update. exported edited crossbow reload anim
2 Years Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
2 Years Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
2 Years Ago
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
2 Years Ago
player update. edited crossbow holster position on entity
2 Years Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
2 Years Ago
player update. exported crossbow anim set
2 Years Ago
player update. setting up cross bow anims
2 Years Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
2 Years Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
2 Years Ago
player update water bucket meta fiile
2 Years Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
2 Years Ago
player update. exported bow 3/4 stance anim set
2 Years Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
2 Years Ago
player update. rocket launcher reload anim
2 Years Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
2 Years Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
2 Years Ago
player update. exported wip rocket launcher anims and populated rpg override controller
2 Years Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
2 Years Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
2 Years Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
2 Years Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
2 Years Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
2 Years Ago
player update, edited rock anim set
2 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
2 Years Ago
added left ik target to mace entity and edited 2handed melee anims
2 Years Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
2 Years Ago
player update, edited the holster positions of f1 grenade and hatchet
2 Years Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
2 Years Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
2 Years Ago
player update, set correct holster posiotn and held position on timed explosive entity
2 Years Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
2 Years Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
2 Years Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
2 Years Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
2 Years Ago
exported player update edited melee anims
2 Years Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
2 Years Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
2 Years Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it