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606 Commits over 884 Days - 0.03cph!

1 Year Ago
exported deploy rifle anim
1 Year Ago
exported edited new player rifle anims
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
exported 3p rifle jogging set of anims
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
2 Years Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
2 Years Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
2 Years Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
2 Years Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
2 Years Ago
exported hml 3p anims
2 Years Ago
exported hml updated anims and rig
2 Years Ago
exported updated homing missle launcher viewmodel animations
2 Years Ago
exported edited homing missile launcher rig and view model animations
2 Years Ago
deleted homing missile launcher world model rig fbx as it isnt needed
2 Years Ago
edited homing missile launcher entity prefab and override controller
2 Years Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
2 Years Ago
exported homing missile launcher hold type idle pose and setting up in unity
2 Years Ago
made w_homingmissilelauncher rig
2 Years Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
2 Years Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
2 Years Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
2 Years Ago
exported oiljack arm after mesh edits and set up anim controller
2 Years Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
2 Years Ago
updated pumpjack static prefab
2 Years Ago
updated maetrial on lods on pumpjack static prefab
2 Years Ago
setting up pumpjack static prefab and edited oiljack anim controller
2 Years Ago
setting up static pumpjack prefab with animated oiljack arm
2 Years Ago
exported unarmed player climb rope idle animation
2 Years Ago
exported unarmed player climb up and down rope in ferry terminal branch
2 Years Ago
exported edited divers torch admire anim
2 Years Ago
exported updated diverstorch admire animation
2 Years Ago
exported divertorch admire animation and applied to diver_torch.anim.controller
2 Years Ago
exported new bear canter anim
2 Years Ago
exported updated bear walk anim
2 Years Ago
exported updated bear rotate l and r animations
2 Years Ago
ticked on 'bake into pose' for root transform/rotation on updated bear animations
2 Years Ago
exported bear sprint and canter and edited some bear anim settings in unity
2 Years Ago
exported bear stand up anims ,rotate anims and edited run anim
2 Years Ago
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
2 Years Ago
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
2 Years Ago
setting up new bear anims in unity 'bear anim updates' branch.
2 Years Ago
exported some bear anims to test on the 'bear anim updates' branch
2 Years Ago
exported bear idles 1-6 and added to bear anim controller
2 Years Ago
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
2 Years Ago
updated miningquarry static prefab with capsules colliders on the animated half barrels
2 Years Ago
exported quarry track animation with updated scale values at 0.01 instead of 0
2 Years Ago
made quarry track animation loopable and exported with correct material name paths