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915 Commits over 1,279 Days - 0.03cph!

2 Years Ago
edited blunderbus reload animation. the hammers now get cocked back.
2 Years Ago
exported wolf run attack shorter anim and edited wolf prowl anim
2 Years Ago
exported edited wolf idle1, wakeup and idle to sleep anims
2 Years Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
2 Years Ago
player update. exported rifle stance walking anims
2 Years Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
2 Years Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
2 Years Ago
player update. updated some holster positions on weapons
2 Years Ago
player update. updated playeranimation.controller. added walk e back in it
2 Years Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
2 Years Ago
exported Wolf_GrowlRunToWalkBack animation
2 Years Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
2 Years Ago
updated wallpaper entity with latest world model meshes
2 Years Ago
latest wallpaper viewmodel mesh added to prefab and rig
2 Years Ago
skinned latest wall paper viewmodel in rig and updated anims for it
2 Years Ago
player update. setting up bows
2 Years Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
2 Years Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
2 Years Ago
setting up wallpaper viewmodel.
2 Years Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
2 Years Ago
setting up wallpaper viewmodel in unity
2 Years Ago
wallpaper entity updated with wallpaper wm
2 Years Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
2 Years Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
2 Years Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
2 Years Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
2 Years Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
2 Years Ago
player update. handcuffs setup and anim set export
2 Years Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
2 Years Ago
swim forward meta file
2 Years Ago
player update. editing rocket launcher anims to match viewmodel
2 Years Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
2 Years Ago
populated playerAnimation.controller with latest 3p anims
2 Years Ago
exported edited DPV anims and created ascend/descend anims
2 Years Ago
player update. edited crossbow deploy anim to match the viewmodel
2 Years Ago
player update. sks set up
2 Years Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
2 Years Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
2 Years Ago
exported wip on DPV 3rd person animations
2 Years Ago
exported wolf run hit left and right animations
2 Years Ago
set mount pose to sit _DPV on DPV deployed prefab
2 Years Ago
exported wolf run hit 3 rm animation
2 Years Ago
exported wolf run hit 2 anim
2 Years Ago
exported wolf run hit animation test
2 Years Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
2 Years Ago
exported wolf run turnleft 150 to run test anim
2 Years Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
2 Years Ago
exported wolf prowl anim at origin
2 Years Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
2 Years Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part