userjulekcancel

858 Commits over 1,157 Days - 0.03cph!

Yesterday
set up world model rig/anims for binoculars
3 Days Ago
exported 3p hit reaction animations
5 Days Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
9 Days Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
11 Days Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
11 Days Ago
3p wire run anim exported and linked to holdtype override controller
11 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
18 Days Ago
updated 3p weapon/tool run anims to 16 frames
26 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
26 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
27 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
27 Days Ago
exported updated 3p jump and jump midair anims
30 Days Ago
exported updated 3p jump anims
30 Days Ago
m16 vm reload anim updated
30 Days Ago
editied 3p crouch anims
31 Days Ago
exported updated vm m16a2 anims
31 Days Ago
exported updated v_m16a2 anims
32 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
32 Days Ago
3p jump anim height increase
33 Days Ago
edited 3p jump anims
37 Days Ago
updating 3p jumping anims
37 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
38 Days Ago
setting up 3p M16a2 anims
38 Days Ago
edited crossbow bowless viewmodel prefab iron sight postion
38 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
39 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
39 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
40 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
40 Days Ago
exported updated 3p jump anim
41 Days Ago
exported updated 3p jump north animation
41 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
46 Days Ago
exported updated 3p sprint animation
46 Days Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
47 Days Ago
edited 3p crouch idle anim
51 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
52 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
52 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
52 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
58 Days Ago
exported edited 3p zipline anims
58 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
58 Days Ago
bowless crossbow world model anims edited
59 Days Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
59 Days Ago
exported edited arm throw pose on 3p rock anims
59 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller