userlamalovecancel

3,185 Commits over 2,527 Days - 0.05cph!

9 Months Ago
Remove debug
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
9 Months Ago
Skip loading monument prefabs for non-procedural maps
9 Months Ago
Remove another redundant mesh collider on ice sculpture
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
9 Months Ago
Fix more meshes missing R/W
9 Months Ago
Fix UIDialogs not working when using asset scenes
10 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
10 Months Ago
Remove optimized loading from the experimental options menu
10 Months Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
10 Months Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
10 Months Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
10 Months Ago
Merge from main
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
10 Months Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Load monument prefabs if procgen needs to run on the client or server
10 Months Ago
Mark Rowboat_LOD2 as read/write
10 Months Ago
Fix possible NRE in ExtractReferences when updating asset scenes
10 Months Ago
Mark a bunch more meshes as read/write
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
10 Months Ago
Explicitly pull compute shaders into content.bundle
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix running in editor with use bundles off
10 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
10 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Merge from main
10 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
10 Months Ago
Missed a loading indicator
10 Months Ago
Merge from main
10 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
10 Months Ago
Clean up new loading status indicators
10 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
10 Months Ago
Disable read/write on a bunch of larger models that shoudln't need it
10 Months Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
10 Months Ago
Fix skin viewer not working (need to use GameManager to instantiate)
10 Months Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
10 Months Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
10 Months Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
10 Months Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
10 Months Ago
Delete BuildPrefabs (unused)