6,993 Commits over 2,771 Days - 0.11cph!
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Cleaned up the grid code a bit, still haven't found a way to prevent the updates from queuing up....
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Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good
Fix a bunch of the grid cull delay, still bad though
Map margin, correct background color
Fixed the jumpTo animation
Never use anything but the mapping syntax for Animated.event...
Actually working jump to position, but the animation is broken and panning is broken again too
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
Awul tap handler but at least it detects taps now
Setting up WebGL and Pixi
Tao handler that breaks panning and doesn't even detect taps
Fix map marker anchoring, add debug markers
Simplify the marker node tree to try and fix delayed layout (it didn't work)
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Revert "Things to build with"
This reverts commit e71e5d28791a7a75a18fe0155e6d6380c1ac9de3.
Premake 5.0 alpha 11
Add NET_GetReceiveBufferSize
Add monument markers to the map
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Grab team info from the game
Basic marker support for the map view
Put team members on the map
Set minimum zoom to fit the screen
Fix focal displacement stuff...
Clamping is good now, just this focal displacement thing causing problems now
Replace everything with reanimated's ImagePreview example
Render and cache the map image at server boot
Render and cache the map image at server boot
Add map component and populate it
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Redo the notification setup menu so it doesn't suck as much
Redo the notification setup menu so it doesn't suck as much
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities