userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Cleaned up the grid code a bit, still haven't found a way to prevent the updates from queuing up....
5 Years Ago
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5 Years Ago
Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good Fix a bunch of the grid cull delay, still bad though
5 Years Ago
Map view grid
5 Years Ago
Fixed zoom clamping bugs
5 Years Ago
Map margin, correct background color
5 Years Ago
Map background
5 Years Ago
Fixed the jumpTo animation
5 Years Ago
Remove debug
5 Years Ago
Never use anything but the mapping syntax for Animated.event...
5 Years Ago
Simplified a bit
5 Years Ago
Actually working jump to position, but the animation is broken and panning is broken again too
5 Years Ago
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
5 Years Ago
Awul tap handler but at least it detects taps now
5 Years Ago
Setting up WebGL and Pixi
5 Years Ago
Tao handler that breaks panning and doesn't even detect taps
5 Years Ago
Fix map marker anchoring, add debug markers
5 Years Ago
Simplify the marker node tree to try and fix delayed layout (it didn't work)
5 Years Ago
Remove old x86 libraries
5 Years Ago
Remove old x86 libraries
5 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
5 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
5 Years Ago
Revert "Things to build with" This reverts commit e71e5d28791a7a75a18fe0155e6d6380c1ac9de3. Premake 5.0 alpha 11
5 Years Ago
Add NET_GetReceiveBufferSize
5 Years Ago
WIP map marker alignment
5 Years Ago
Add monument markers to the map
5 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
5 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
5 Years Ago
Grab team info from the game Basic marker support for the map view Put team members on the map
5 Years Ago
Set minimum zoom to fit the screen
5 Years Ago
Fix focal displacement stuff...
5 Years Ago
Clamping is good now, just this focal displacement thing causing problems now
5 Years Ago
Getting somewhere now
5 Years Ago
Replace everything with reanimated's ImagePreview example
5 Years Ago
what am i even doing
5 Years Ago
WIP map pan and zoom
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Render and cache the map image at server boot
5 Years Ago
Render and cache the map image at server boot
5 Years Ago
Add map component and populate it
5 Years Ago
Add a CPU based map renderer for the server Add a command to get the map image as a JPG
5 Years Ago
Add a CPU based map renderer for the server Add a command to get the map image as a JPG
5 Years Ago
Bit of fixes
5 Years Ago
Bit of fixes
5 Years Ago
Redo the notification setup menu so it doesn't suck as much
5 Years Ago
Redo the notification setup menu so it doesn't suck as much
5 Years Ago
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities