6,993 Commits over 2,771 Days - 0.11cph!
Entity pairing notification, moved new entities to electrical category too
Remove an old change that isn't required anymore
Require hammer or wire tool to rename
Update protos, entity now loads its info when subscribed to
New entity info command, allow it to have different payloads per entity type
Remove buildings code, entities list is now in server
Remove the old building info and entity info code - new IO entity auth method
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Pixi webgl map bullshit that doesn't work yet
Setting up WebGL and Pixi
Revert "Testing RN maps"
This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
Setting up WebGL and Pixi
Fix server list not rendering on changes
Use proxy for websocket requests
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Send the player token with the pairing notification
Set player token from notification payload
Convar for command server port, defaults to game server port + 1, set to negative to disable it
Implement the AddServer page
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Fix pairing notification not actually including the payload data
WIP add server screen
Show add server screen when the notification comes in (Expo can't handle opening notifications???)
Remove server list loading from api cause that's been removed too
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro)
Update to the latest notification api
Send pairing notification
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From code review: Only replicate convars to clients that have successfully authed
Also removed the new Server class and combined it into ServerMgr
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
Add convar replication (use [ReplicatedVar] attribute)
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Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
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Add FCM config for notifications
wip auth and notifications
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