userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Fix neon sign paintable layers not being transparent in unpainted areas
1 Year Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
1 Year Ago
Merge from nexus
1 Year Ago
Reapply changes to ferry terminal
1 Year Ago
Merge from main
1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
1 Year Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
1 Year Ago
Fix turrets not spawning correctly on nexus ferry
1 Year Ago
Update CraggyIsland_Nexus to have a ferry terminal
1 Year Ago
Hide the marker list while in the nexus map
1 Year Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
1 Year Ago
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1 Year Ago
Merge from serverlist
1 Year Ago
Add a convar to hide the nexus tab on the server browser
1 Year Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
1 Year Ago
Fix getting player auth token after steamworks SDK upgrade
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Fix map missing the markers list UI
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Fix movements outside of the simulation space leaking into it
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Don't use smoothDeltaTime
1 Year Ago
Lerp root bone positions while simulating iterations to help smoothen movement
1 Year Ago
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1 Year Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
1 Year Ago
Update FP.BurstCloth, tweak everything again
1 Year Ago
Adjust sibling length constraints
1 Year Ago
Add length constraint code back
1 Year Ago
Rewrite movement handling again
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
Test asset updates
1 Year Ago
Change stiffness to be applied with springs too
1 Year Ago
Set velocity for root bones to make damping more accurate
1 Year Ago
Diver pickaxe chain mat tweaks
1 Year Ago
Update FP.BurstCloth to latest, tweak cloth mats
1 Year Ago
Angle constraint improvements
1 Year Ago
Add diver pickaxe
1 Year Ago
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