6,993 Commits over 2,771 Days - 0.11cph!
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Fix neon sign paintable layers not being transparent in unpainted areas
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
Reapply changes to ferry terminal
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
Fix turrets not spawning correctly on nexus ferry
Update CraggyIsland_Nexus to have a ferry terminal
Hide the marker list while in the nexus map
Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
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Add a convar to hide the nexus tab on the server browser
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
Fix getting player auth token after steamworks SDK upgrade
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Fix map missing the markers list UI
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Don't apply mounted length modifier to cloth for standing poses
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
Reduce stiffness a bit more towards the end of the chain to make it more stable
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
Fix movements outside of the simulation space leaking into it
Tweak diver ak cloth parameters
Update FP.BurstCloth (lerp root bone positions while simulating)
Don't use smoothDeltaTime
Lerp root bone positions while simulating iterations to help smoothen movement
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Updated burst cloth mats
Enable mipmaps for diver ak icon
Update FP.BurstCloth, tweak everything again
Adjust sibling length constraints
Add length constraint code back
Rewrite movement handling again
Cherry pick
84023 (switch to BurstClothHitboxCollision)
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better
Update BurstClothHitboxCollision to work with entities other than players
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
Change stiffness to be applied with springs too
Set velocity for root bones to make damping more accurate
Diver pickaxe chain mat tweaks
Update FP.BurstCloth to latest, tweak cloth mats
Angle constraint improvements
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