6,993 Commits over 2,771 Days - 0.11cph!
Show ping for each zone on the server list nexus modal
Add a header for the zone table so it's clear what the numbers are
Set icons for the nexus join modal
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Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks
Fill in the blank on the help message explaining the clan table
Hide all the nexus zone servers if the current server isn't one of them
Tapping on the nexus will set the current server to the one the player is assigned to
Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers
Automatically turn on notifications for all servers in the group when pairing a server in the app
Styling work on the nexus side of the server switcher
Don't show all clan members on the clan overview screen
Only show the 'all clan members' button if the overview screen doesn't show all already
Don't put the server header image under the header bar anymore (might need a pass on this lewis)
Show nexus zone names instead of server hostnames when viewing a nexus zone's server
Fix nexus info not loading for server groups immediately
Show nexus zone name for zone servers instead of the server name
Show nexus logo image instead of individual server logos
Update auth implementation for nexus (was outdated)
Fix incorrect dependency versions
Update items and translations
Fix name conflict dll copy - where'd that come from, it was the right one
Turn assembly version validation
Add ferry avoid triggers to oil rigs
Add ferry avoid trigger to cargo ship
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Default to development realm while testing in editor
Add nexus.serverListRealm convar for overriding the realm to show in the server browser
Update FP.Nexus to get the development realm
Add a realm for development
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Disable nexus.serverListEnabled by default in builds
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Adjust RPC message TTL based on the timeout duration
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
Don't bother storing Rust+ info in nexus if Rust+ is disabled
Merge from nexus + manifest
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
Allow connection details in player info response to be null
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Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Update to include query port
Fix tests
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Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
Don't error that the socket is not connected until it was actually started
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