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3,080 Commits over 2,315 Days - 0.06cph!

53 Days Ago
Merge from death_screen_optimize
54 Days Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
54 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
54 Days Ago
Remove code to pack monument scenes bundle (unused)
54 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
54 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
55 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
55 Days Ago
Fix player models not being removed from the instance list when disconnecting from servers
56 Days Ago
Merge from main
56 Days Ago
Reduce texture size and/or enable compression on some textures
56 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
58 Days Ago
Merge from decor_rock_pooling
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Show loading screen when returning to the main menu
2 Months Ago
Pause LoadBalancer when unloading the world
2 Months Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
2 Months Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
2 Months Ago
Don't try to return prefabs to the pool if the map is being unloaded
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
2 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
2 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
2 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
2 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
2 Months Ago
Merge from nameplate_optim
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
2 Months Ago
Merge from main
2 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
2 Months Ago
Merge from main
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix FoliageGrid NRE on disconnect
2 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
2 Months Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
2 Months Ago
Remove UI prefabs from server bundles
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
2 Months Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
2 Months Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
2 Months Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
2 Months Ago
Remove debug
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
2 Months Ago
Skip loading monument prefabs for non-procedural maps
2 Months Ago
Remove another redundant mesh collider on ice sculpture
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup