userlamalovecancel

3,333 Commits over 2,710 Days - 0.05cph!

3 Months Ago
Fix MaxPlayers being wrong after my changes
3 Months Ago
Merge from nexus_fixes
3 Months Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
3 Months Ago
Merge from nexus_fixes
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Wrap nexus clan backend calls in try catches so the RPCs report errors back to the client instead of timing out waiting for a response
3 Months Ago
Improved position checks when ejecting things off the ferry so they shouldn't clip into things or be on top of other things Depends on entity bounds which should be correct (hopefully always)
3 Months Ago
Ferry reliability improvements: * Prefer online, not full zones on its schedule * Retire ferries if they have no valid server to go to anymore * Ferries now lock in their destination when stopping at the ferry terminal dock so they can't switch mid-trip * Fixed a few bugs with the ferry terminal's ETA signs * Fixed the server spawning missing ferries without making sure that the area is clear first (they spawn at the dock!)
3 Months Ago
Add nexus.hideFullIslands to automatically disable transferring to islands the server knows is full
3 Months Ago
Automatically skip queue for players who just transferrred to the server Transfer protection only lasts a few minutes which would be eaten up by a queue, causing flying helicopters to crash and other vehicles to become lootable
3 Months Ago
Include basic nexus info in analytics
3 Months Ago
Allow viewing maps for each zone/server in the nexus too if it is set
3 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
3 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
3 Months Ago
Add in the zone list and nexus map on the server connect screen
3 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
3 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
3 Months Ago
Don't fail server boot if world.cfg is an empty string
3 Months Ago
Merge from nexus_fixes
3 Months Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
3 Months Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
3 Months Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
3 Months Ago
Probably fix passenger desync when flying a scrap heli to another server
3 Months Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
3 Months Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
3 Months Ago
Update default nexus endpoint
3 Months Ago
Fix clan leaderboard never refreshing after it loads once
3 Months Ago
Show that the clan system is disabled when trying to interact with a clan table
3 Months Ago
Update clan.info command to accept steamIDs in addition to clanIDs
3 Months Ago
Add an option to disable showing clan tags on nameplates
3 Months Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
3 Months Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
3 Months Ago
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3 Months Ago
Merge from rustplus_camera_fixes
3 Months Ago
Replace entity ID randomization with a randomized offset
3 Months Ago
Make entityId required for consistency with app
3 Months Ago
Server side raycast jitter
3 Months Ago
Merge from rustplus_camera_fixes
3 Months Ago
Merge from main
3 Months Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
3 Months Ago
Burst compile these jobs in builds, shouldn't have issues with it anymore
3 Months Ago
Tighten the detailed colliders, move RC camera slightly forward to try and keep them out of view Remove ignored colliders because Unity doesn't give us hits in order and increasing maxHits a lot is too expensive for this
3 Months Ago
Merge from rustplus_camera_fixes
3 Months Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
3 Months Ago
Fix drone's view being obscured by the drone's colliders
3 Months Ago
Enable fire button for drones in Rust+
3 Months Ago
Fix camera raycasts returning bullshit sometimes
3 Months Ago
Fix Rust+ cameras missing the ocean
3 Months Ago
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