userlamalovecancel

3,648 Commits over 2,557 Days - 0.06cph!

6 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
7 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
7 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
7 Days Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
7 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
8 Days Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
8 Days Ago
Delete BuildPrefabs (unused)
8 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
8 Days Ago
Merge from main
8 Days Ago
Disable using cached prefab list to build asset bundles
8 Days Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
8 Days Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
8 Days Ago
Mark divesite shipping container collision mesh as readable
8 Days Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
10 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Days Ago
Merge from main
10 Days Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
10 Days Ago
NRE fixes when camera or sky are destroyed on scene unload
10 Days Ago
10 Days Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
10 Days Ago
Fix some issues running the editor using bundles instead of repo assets
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Mark a bunch of collision meshes as R/W
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Fix client+server compile
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Fix asset scenes never finishing loading when running as server
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Remove debug file
12 Days Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Server compile fixes
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Merge from main
13 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
13 Days Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
13 Days Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
14 Days Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
15 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
15 Days Ago
Fix some collision meshes not being R/W
15 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
15 Days Ago
Merge from main
15 Days Ago
WIP using scenes to speed up asset warmup
18 Days Ago
Merge from main