userlamalovecancel

3,199 Commits over 2,557 Days - 0.05cph!

10 Months Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
10 Months Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
10 Months Ago
Mark coat_hanger collision meshes as read/write
10 Months Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
10 Months Ago
Enable read/write on backdrop and road_tunnel meshes
10 Months Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
10 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
10 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
10 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
10 Months Ago
Merge from more_worldgrid
10 Months Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
10 Months Ago
Merge from main
10 Months Ago
Use SetPositionAndRotation when taking a prefab from a pool
10 Months Ago
Merge from more_worldgrid
10 Months Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
10 Months Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Destroy generated map textures when disconnecting from a server
10 Months Ago
Null check before setting texture parameters in FoliageGrid
10 Months Ago
Merge from main
10 Months Ago
Merge from death_screen_optimize
10 Months Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
10 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
10 Months Ago
Remove code to pack monument scenes bundle (unused)
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
10 Months Ago
Merge from main
10 Months Ago
Reduce texture size and/or enable compression on some textures
10 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
10 Months Ago
Merge from decor_rock_pooling
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Show loading screen when returning to the main menu
11 Months Ago
Pause LoadBalancer when unloading the world
11 Months Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
11 Months Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
11 Months Ago
Don't try to return prefabs to the pool if the map is being unloaded
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
11 Months Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
11 Months Ago
Fix NRE in ESPCanvas.Update on disconnect
11 Months Ago
Fix monument (world) prefabs missing after disconnect and reconnect
11 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
11 Months Ago
Merge from nameplate_optim
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
11 Months Ago
Merge from main