2,368 Commits over 2,618 Days - 0.04cph!
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
Fix static neon signs spawning in unpowered when they're definitely powered
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
Fix censorsigns not censoring the drawable part of the photo frames properly
Make all the neon sign animation speeds faster
Reduce the resolution of neon signs (testing)
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Large neon sign RendererLOD, manifest
Add medium animated neon sign
Large animated neon update + icon
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
Change "Duplicate Frame" into "Copy Previous Frame"
Fix censorsigns not censoring already loaded signs
Merge from xmas_2020 (sign bug fixes)
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Actually revert accidental ProjectSettings changes
Revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
Fix textures possibly being initialized while not being in range
Use correct area mesh for xl neon, set all neon area meshes to read/write
Missed the original's repair item
Fix SteamInventoryGen Download Skins and Check For Updates menus
Thanks VS, this was not actually unused
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
Add dirt layer options to the workshop editor
Fix terrain not getting initialized properly in the workshop editor
server.censorplayerlist will randomly assign player names now
Mostly fix getting stuck on its side
Fixing some movement issues
Can now deploy and pick up the drone
WIP fixing collision and landing logic
Make the AI controlled drone face the direction its moving
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
Add support for promoting players to team leader from the app
Basic AI control to fly to a position
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)