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2,363 Commits over 2,618 Days - 0.04cph!

Today
Burst compile these jobs in builds, shouldn't have issues with it anymore
Today
Tighten the detailed colliders, move RC camera slightly forward to try and keep them out of view Remove ignored colliders because Unity doesn't give us hits in order and increasing maxHits a lot is too expensive for this
Yesterday
Merge from rustplus_camera_fixes
Yesterday
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
Yesterday
Fix drone's view being obscured by the drone's colliders
Yesterday
Enable fire button for drones in Rust+
Yesterday
Fix camera raycasts returning bullshit sometimes
Yesterday
Fix Rust+ cameras missing the ocean
3 Days Ago
Add clan ID to Rust+ clan announcement push notification data
3 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
16 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
23 Days Ago
Merge from clan_bugfixes
23 Days Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
23 Days Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
23 Days Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
24 Days Ago
Merge from clan_bugfixes
24 Days Ago
Enable clan system by default, except in hardcore
24 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
24 Days Ago
Fix BuildActionResult NREs hopefully
26 Days Ago
Don't add clan score events for players killing themselves
26 Days Ago
Clan table map shader tweaks (alpha cutout, multiply albedo instead of mixing by alpha)
27 Days Ago
Replace ClanManager callbacks with UniTask (mostly)
29 Days Ago
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
29 Days Ago
Move a few clan testing commands out of editor only (server admin required)
29 Days Ago
Don't include clan logo in every clan action response
34 Days Ago
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null Fixes clan UI showing real avatars when streamer mode is enabled
34 Days Ago
Auto close the clan member details panel on tab change or clan UI close
34 Days Ago
Show character budgets for clan announcement and player notes
35 Days Ago
Filter clan names on the leaderboard
35 Days Ago
Merge from clan_bugfixes
35 Days Ago
Allow clan members to view score events in the default member role
35 Days Ago
Disable rich text and escape characters in a bunch of places
35 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
36 Days Ago
Fix disbanding clans showing up on the leaderboard
36 Days Ago
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
36 Days Ago
Merge from clan_tab_refresh_button
36 Days Ago
Clan score and log tabs now show last refresh time with a button to refresh the data if it has been more than 30s
37 Days Ago
Mark a few more clan UI methods as UnityEvents
37 Days Ago
Merge from prop_assetscene_split
37 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
56 Days Ago
Merge from props_usage
59 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
3 Months Ago
Merge from terrain_lowering_nms_large_cave
3 Months Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
3 Months Ago
Merge from terrain_lowering_nms_large_cave
3 Months Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
3 Months Ago
Merge from terrain_lowering_nms_large_cave
3 Months Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
3 Months Ago
Cherry pick 147457 (asset scene build optimizations)
3 Months Ago
Don't set process affinity in editor if running batch mode