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484 Commits over 2,496 Days - 0.01cph!

6 Years Ago
Merge from comp
6 Years Ago
Fix teleport commands not working with sleepers
6 Years Ago
Fix teleport2marker teleporting you to the bottom of the ocean
6 Years Ago
Merge from comp
6 Years Ago
Fix the same thing happening with the regular teleport too
6 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
6 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
6 Years Ago
Default the history server list to sort by last played (descending)
6 Years Ago
Add new PlayerStates to the cache so they don't get lost forever
6 Years Ago
Add a dirty flag so player state doesn't always need to save for each player
6 Years Ago
Fix a few issues with PlayerState and MruDictionary
6 Years Ago
Fix downloading models from the item editor when there's multiple models
6 Years Ago
Don't save replicated convars on the client Fix toggle buttons always showing "OFF" even when they're on Phrases
6 Years Ago
Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
6 Years Ago
Fix the igniter not igniting candles
6 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
6 Years Ago
Don't allow negative oceanlevel because too many things would break from it Fix buoyancy component ignoring oceanlevel changes
6 Years Ago
Merge from oceanlevel
6 Years Ago
Add meta.add console command to add a value to a convar (useful in binds)
6 Years Ago
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
6 Years Ago
Cherry pick 47385 (SoundManager fix)
6 Years Ago
Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
6 Years Ago
Merge from playerstate (few fixes from review)
6 Years Ago
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
6 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
6 Years Ago
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
6 Years Ago
Fix missing speed parameter on windmill animation controller
6 Years Ago
Add env.cloudrotation convar
6 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
6 Years Ago
Make craggy day again
6 Years Ago
Close the report dialog when escape is pressed
6 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
6 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
6 Years Ago
Fix label disappearing from item info panels at some window sizes
6 Years Ago
Show a more helpful message when trying to build in a prevent building volume (including monuments) Show a message when building too close to another building Show a message when trying to build in an area where you do not have building privileges
6 Years Ago
Fix motd showing when you kill a sleeper
6 Years Ago
Always save config when exiting the game
6 Years Ago
Optimized closing the game
6 Years Ago
Fix map coordinates missing a letter on the right side (for big maps)
6 Years Ago
Add spawnat to spawn with world position and angles (instead of a direction vector)
6 Years Ago
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
6 Years Ago
Chinese lantern emission fix
6 Years Ago
Fix autoturrets retaliating against SAM sites when they accidentally get hit
6 Years Ago
Add the saved flag to the motd convar
6 Years Ago
Allow typing when the console autocomplete is active (instead of needing to push tab)
6 Years Ago
Merge from motd
6 Years Ago
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
6 Years Ago
Add support for temporarily banning players There's a new, optional parameter at the end of ban/banid that controls the expiry date It can be something like (one of these) 5m, 2w, 3d for relative time, or a unix timestamp, which is what's saved to bans.cfg
7 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
7 Years Ago
Revert ProjectSettings change that snuck in