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499 Commits over 2,557 Days - 0.01cph!

Today
Merge from nexus_fixes
Yesterday
Merge from nexus_fixes
2 Days Ago
Merge from nexus_fixes
11 Days Ago
Merge from nexus_fixes
13 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
14 Days Ago
Update default nexus endpoint
15 Days Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
16 Days Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
22 Days Ago
Merge from rustplus_camera_fixes
25 Days Ago
Merge from rustplus_camera_fixes
27 Days Ago
Merge from rustplus_camera_fixes
28 Days Ago
Add clan ID to Rust+ clan announcement push notification data
29 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
42 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
49 Days Ago
Merge from clan_bugfixes
50 Days Ago
Merge from clan_bugfixes
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
2 Months Ago
Merge from clan_tab_refresh_button
2 Months Ago
Mark a few more clan UI methods as UnityEvents
2 Months Ago
Merge from prop_assetscene_split
3 Months Ago
Merge from props_usage
3 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Cherry pick 147457 (asset scene build optimizations)
4 Months Ago
Don't set process affinity in editor if running batch mode
4 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
4 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
4 Months Ago
Merge from terrain_lower_fixes
5 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
5 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
5 Months Ago
Merge from improved_network_groups
5 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
5 Months Ago
Merge from improved_network_groups
5 Months Ago
Fix missing text on leave clan button
5 Months Ago
Merge from tunnel_netgroup_fix_merge
5 Months Ago
Merge from tunnet_netgroup_fix
5 Months Ago
Merge from tunnel_netgroup_fix
5 Months Ago
Merge from s2p_particle_flatten_fix
6 Months Ago
Merge from tunnet_netgroup_fix
6 Months Ago
Add missing SetApplicationId call for Discord integration
6 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
7 Months Ago
Merge from discord_sdk_1.8
10 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
10 Months Ago
Merge from fix_use_bundles
10 Months Ago
Editor tool to copy paste terrain sections around
10 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
10 Months Ago
Merge from server_history_dns
10 Months Ago
Merge from steam_timeline