424 Commits over 1,705 Days - 0.01cph!
Merge from favorites_fixes
Reapply
95523 with compile fix
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Fix NRE when shooting players spawned from the console
Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
Fix spinner wheel not resetting the camera to the expected rotation
Actually increase max number of server tags to show to 4
Add the new `tut` tag to the server.tags autocorrect
Plastic ignore client.serverlist SQLite DB and server_demos folder
Merge fixes in some random prefabs
Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Remove "{player} is sharing the account 0" log message
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
Add separate AuthResponse values for auth ticket cancled and already used
Temporarily force disable DLSS due to error spam
Overwrite libsqlite3.so if it already exists
Refund the whole crafting queue of sleepers when a player loots them
Hide the crafting notice in the vitals area when disconnecting from a server
Merge from nexus (clan system fixes)
Add null checks to tech tree UI for when the item's sprite is null
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Fix map not able to be opened while spectating (regression from more_map_markers)
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
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Update error handling for FP account notices so it handles Steam errors better (and if there is an error then don't disconnect from the server)
Show which item IDs were duplicated when duplicate item IDs are found
Fix icon rendering silently ignoring exceptions
Fix drone not resetting state when ending remote control
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Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access
Previously disabling would only turn off notifications from that server
Fix unknown string pool ID causing NRE in profiler when running an effect
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
Auto select the textbox when opening the RC identifier dialog
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
Merge from load_cancel_fix
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Disable underground layers for network visibility grid
Recalculate network groups for entities when loading saves
Fix y == 1000 not being included in the dungeon layers
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)