611 Commits over 2,588 Days - 0.01cph!
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Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
Add support for Rust+ to kick players from our team (or yourself to leave the team)
Also fixes a couple unrelated bugs
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Add in missing null check in InspectUids
Updated protobuf codegen executables
Update default nexus endpoint
Stop sending map seed to Rust+
Remove map seed from level URL and map image URL
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Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
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Merge from rustplus_camera_fixes
Merge from rustplus_camera_fixes
Merge from rustplus_camera_fixes
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Add clan ID to Rust+ clan announcement push notification data
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
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Remove a redundant copy when serializing messages to be sent to Rust+
Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
Stop WaterSystem from making the scene view continuously render for no reason
You can enable Always Refresh in the scene view if you want it back
Merge from clan_tab_refresh_button
Mark a few more clan UI methods as UnityEvents
Merge from prop_assetscene_split
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Merge from terrain_lowering_nms_large_cave
Merge from terrain_lowering_nms_large_cave
Merge from terrain_lowering_nms_large_cave
Cherry pick
147457 (asset scene build optimizations)
Don't set process affinity in editor if running batch mode
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Sort network cell tile offsets so the closer ones queue up to be networked first
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
Merge from terrain_lower_fixes
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500
If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
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Merge from improved_network_groups
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
Merge from improved_network_groups
Fix missing text on leave clan button
Merge from tunnel_netgroup_fix_merge
Merge from tunnet_netgroup_fix