userlamalovecancel
branchrust_reboot/maincancel

543 Commits over 2,223 Days - 0.01cph!

2 Days Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
8 Days Ago
Merge from httpimage_cache
9 Days Ago
▍▌▇▌▇ ▄▇▉▉ █▉▌▇▌▄▍▋▅▉_▉▊▄▍▋
9 Days Ago
Merge from replace_parallel
9 Days Ago
Merge from httpimage_cache
15 Days Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
16 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
19 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
21 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
35 Days Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
38 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
38 Days Ago
Merge from s2p_flatten
41 Days Ago
Merge from s2p_flatten
43 Days Ago
Merge from remove_hierarchyutil
46 Days Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
58 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
2 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
2 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
2 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
2 Months Ago
Merge from more_worldgrid
2 Months Ago
Use SetPositionAndRotation when taking a prefab from a pool
2 Months Ago
Merge from more_worldgrid
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from death_screen_optimize
2 Months Ago
Remove code to pack monument scenes bundle (unused)
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Reduce texture size and/or enable compression on some textures
3 Months Ago
Merge from decor_rock_pooling
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from nameplate_optim
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Months Ago
Merge from fix_eager_cctor
3 Months Ago
Remove unnecessary things related to SyncVars source generator
4 Months Ago
Delete incomplete stadia support