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574 Commits over 2,435 Days - 0.01cph!

4 Days Ago
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7 Days Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
7 Days Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
7 Days Ago
Merge from terrain_lower_fixes
12 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
13 Days Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
18 Days Ago
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22 Days Ago
Merge from improved_network_groups
25 Days Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
26 Days Ago
Merge from improved_network_groups
27 Days Ago
Fix missing text on leave clan button
27 Days Ago
Merge from tunnel_netgroup_fix_merge
27 Days Ago
Merge from tunnet_netgroup_fix
28 Days Ago
Merge from tunnel_netgroup_fix
28 Days Ago
Merge from s2p_particle_flatten_fix
47 Days Ago
Merge from tunnet_netgroup_fix
48 Days Ago
Add missing SetApplicationId call for Discord integration
49 Days Ago
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50 Days Ago
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50 Days Ago
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55 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
2 Months Ago
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2 Months Ago
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2 Months Ago
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3 Months Ago
Merge from discord_sdk_1.8
5 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
5 Months Ago
Merge from fix_use_bundles
5 Months Ago
Editor tool to copy paste terrain sections around
6 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
6 Months Ago
Merge from server_history_dns
6 Months Ago
Merge from steam_timeline
7 Months Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
7 Months Ago
Merge from httpimage_cache
7 Months Ago
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7 Months Ago
Merge from replace_parallel
7 Months Ago
Merge from httpimage_cache
7 Months Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
7 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
7 Months Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
7 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
8 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
8 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
8 Months Ago
Merge from s2p_flatten
8 Months Ago
Merge from s2p_flatten
8 Months Ago
Merge from remove_hierarchyutil
8 Months Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
8 Months Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
9 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
9 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
9 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline