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3,195 Commits over 2,557 Days - 0.05cph!

56 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
56 Days Ago
Merge from main
56 Days Ago
Code review fixes
57 Days Ago
Use larger cell sizes for the deep sea network group layer so we can reduce the number of cells we need to subscribe to Reduce visibilityRadiusDeepSea from 20 to 10 because the radius is in cells and cell sizes are twice as big now
57 Days Ago
Add support for different cell sizes for network group layers
2 Months Ago
Subscribe to network groups around the player in a chunky circle instead of square
2 Months Ago
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
2 Months Ago
Merge from tunnet_netgroup_fix
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Add missing SetApplicationId call for Discord integration
2 Months Ago
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2 Months Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
3 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
3 Months Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
3 Months Ago
Show the clan logo on the map marker too
3 Months Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
3 Months Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
3 Months Ago
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4 Months Ago
Merge from discord_sdk_1.8
4 Months Ago
Merge from main
4 Months Ago
Upgrade to Discord social SDK 1.8.13395 Hook up RegisterAuthorizeRequestCallback
6 Months Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
6 Months Ago
Merge from fix_use_bundles
6 Months Ago
Editor tool to copy paste terrain sections around
6 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
6 Months Ago
Merge from server_history_dns
6 Months Ago
Fix history DNS resolutions not refreshing without a client restart
6 Months Ago
Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
6 Months Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
7 Months Ago
Merge from steam_timeline
7 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
7 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
7 Months Ago
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
7 Months Ago
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
7 Months Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
7 Months Ago
Merge from httpimage_cache