3,025 Commits over 2,223 Days - 0.06cph!
Set the default clan logo to nothing instead of the FP logo
Allow stamping the clan logo onto signs in the paint UI
Fix clan async callbacks being called before clan info was updated
Make the clan table an entity so we can press E on it to open the clan UI
Fix some wonky nameplate behavior when mixing clans and teams
Leader rank always has all permissions set so don't tell the client otherwise
Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
Fix bug in ferry pathfinding code
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
Fix images not adjusting their height to remove large gaps after images
Clicking 'read full story' button will now open the Rust blog instead of Steam (as long as the post titles match)
Pull the header image from the Rust blog instead of showing the same image twice at the top
Fix links not parsing in heading etc
Make links actually clickable instead of just embedding the URL in the text (which can't even be copied)
Hopefully fix layout issue causing the text blocks in news to be so long it looks like its just cut off after the first paragraph
Stop moving/rotating the ferry if it reached its target position
Partially revert
72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
Show zone names on the nexus map
Fade out zone names when zooming in because the details panel will show
Fix clan table notification in vitals area being the wrong size
Fix right clicking on the nexus map moving the point of interest
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Codegen and manifest to fix merge errors
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Hopefully fix island billboards spawning too close for real this time