2,815 Commits over 2,011 Days - 0.06cph!
Fix ferry stuck at dock after spawning in automatically
Update FP.Nexus
Automatically render and upload the map to the nexus at server boot
Add a convar to force reupload it just in case
Fix World.Nexus not being set in editor mode when the expected scene is already loaded
Refresh the nexus map when opening the map UI instead of in Update (was testing only)
Click on a nexus zone to show details for it (player count for now)
Mark the zone which we are currently playing on
Don't scale the zone name/details when zooming into the map
Add a button to show/hide the nexus map
Disable the nexus map when the server isn't running as a nexus
Revert System.Memory back to cs
41063 (4.5.5 -> 4.5.4)
Subtract
71684 and
71722 - troubleshooting build issue
WIP map of the nexus in GameUI
Update FP.Nexus to fix IL2CPP issues
Set up the game client's connection to the nexus API (via NexusClient)
Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
Update FP.Nexus
Rename zone Name -> Key
Fix nexus initialize failure in editor leaving the DB file open forever
Fix issues with the getNexusAth rust+ rpc
Don't mark the player's appKey as private so they can retrieve it from the nexus directly
Remove the app key from pairing data
Remove redundant playerId field in getNexusAuth
Update FP.Nexus
Store the Rust+ connection details in nexus zone variables on server boot
Generate a random app key for each player on joining the nexus (if not already set)
Send some nexus details with notifications for pairing when the server has nexus enabled
Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key
Update info RPC to include nexus connection info
Only filter text when Steam is initialized (benchmark fix)
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered
Update name filtering to use FilterName, apply FilterGeneric to vending machine names
Pass player names through Steam's filter everywhere we use them
New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
Support blocking the client from connecting to specific servers listed in the manifest
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549
Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
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37
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16
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
Fix transfer protection not turning off immediately when a player transfers without a vehicle
Stop trying to move the ferry while it is in the transferring state
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
Wait on the loading screen until transfer protection is removed (driver loads in)
Swap the inactive driver to another player if a passenger is ready and transfer protection expires
Only disable transfer protection for helicopters when the driver loads in
Allow transferring helicopters between servers by flying them towards the island billboards (like boats)
Freeze the helicopter in the sky while it is transfer protected
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16
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10
More ferry movement improvements
Smoother ferry acceleration and turning
Add a safe zone to the ferry