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2,815 Commits over 2,011 Days - 0.06cph!

2 Years Ago
Merge from nexus
2 Years Ago
Fix ferry stuck at dock after spawning in automatically
2 Years Ago
Merge from nexus
2 Years Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
2 Years Ago
Merge from nexus
2 Years Ago
Merge from nexus/map
2 Years Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
2 Years Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
2 Years Ago
Merge from nexus
2 Years Ago
Subtract 71745
2 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
2 Years Ago
Subtract 71684 and 71722 - troubleshooting build issue
2 Years Ago
WIP map of the nexus in GameUI
2 Years Ago
Manifest and codegen
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Update FP.Nexus to fix IL2CPP issues
2 Years Ago
Merge from nexus
2 Years Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
2 Years Ago
Update FP.Nexus Rename zone Name -> Key
2 Years Ago
Fix nexus initialize failure in editor leaving the DB file open forever
2 Years Ago
Fix issues with the getNexusAth rust+ rpc
2 Years Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
2 Years Ago
Remove redundant playerId field in getNexusAuth
2 Years Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info
2 Years Ago
Only filter text when Steam is initialized (benchmark fix)
2 Years Ago
Server compile fix
2 Years Ago
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered Update name filtering to use FilterName, apply FilterGeneric to vending machine names
2 Years Ago
Pass player names through Steam's filter everywhere we use them New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
2 Years Ago
Merge from main
2 Years Ago
Support blocking the client from connecting to specific servers listed in the manifest
2 Years Ago
Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
2 Years Ago
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
2 Years Ago
Merge from nexus
2 Years Ago
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
2 Years Ago
Fix transfer protection not turning off immediately when a player transfers without a vehicle
2 Years Ago
Stop trying to move the ferry while it is in the transferring state
2 Years Ago
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
2 Years Ago
Merge from nexus
2 Years Ago
Wait on the loading screen until transfer protection is removed (driver loads in) Swap the inactive driver to another player if a passenger is ready and transfer protection expires
2 Years Ago
Only disable transfer protection for helicopters when the driver loads in
2 Years Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
More ferry movement improvements
2 Years Ago
Smoother ferry acceleration and turning
2 Years Ago
Merge from nexus
2 Years Ago
Codegen + manifest
2 Years Ago
Merge from main
2 Years Ago
Add a safe zone to the ferry