6,973 Commits over 2,741 Days - 0.11cph!
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Limit SourceServerQuery to one concurrent request per endpoint
Remove ScmInfo.Items field
Commit message prefix changes
Commit message prefix changes
Fix headerMode float for team tab
Try out floating header mode to fix the header swiping when changing tabs
Update dates to match the real schedule, set time to unlock to 4 PM GMT, offset dates by -7 days so we can test it more now
Merge branch 'master' of Facepunch.Sites
Fix error sent from TeamInfo when their player is null (offline+dead)
Report websocket connection failure as a proper error, handle them in the error reporting
Experimental emoji rendering in chat
Fix alt look rotation not working with debugcam enabled, also fix alt looking not showing in third person
Fix camera rotation regression when mounted and parented at the same time
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No header for login page, transparent status bar too
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Fix trying to show both the online dot and leader star
Workaround to allow chat text selection
Enable selectable for chat messages, doesn't work though
Bit bigger, thanks negative margins
Added star on PlayerHead for the team leader
Use PlayerHeads for the team member list
Add player online indicators to chat message avatars
Hide team list when the keyboard is open
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Don't allow empty messages to be sent, truncate extra long messages before sending them
Remove chat stuff from devmenu
ChatInput button and some styling
Hide team chat UI when not in a team, don't tick team chat when not in a team
Kill the spawn/death times on team page
Fix pages thinking there are no servers when you remove the server they were showing
Replace all matches (thanks JS)
Make hiding the body and VM when alt looking less aggressive
Fix funky viewmodel positioning when parented
Fix combatlog not usable without admin
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Abort connection if connecting to an EAC protected server without EAC loaded
Fix server using the wrong look rotation
Fix weirdness when mounted on things that aren't completely upright