6,973 Commits over 2,741 Days - 0.11cph!
Convar for command server port, defaults to game server port + 1, set to negative to disable it
Implement the AddServer page
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Fix pairing notification not actually including the payload data
WIP add server screen
Show add server screen when the notification comes in (Expo can't handle opening notifications???)
Remove server list loading from api cause that's been removed too
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro)
Update to the latest notification api
Send pairing notification
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From code review: Only replicate convars to clients that have successfully authed
Also removed the new Server class and combined it into ServerMgr
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
Add convar replication (use [ReplicatedVar] attribute)
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Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
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Add FCM config for notifications
wip auth and notifications
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Cleaned up the grid code a bit, still haven't found a way to prevent the updates from queuing up....
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Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good
Fix a bunch of the grid cull delay, still bad though
Map margin, correct background color
Fixed the jumpTo animation
Never use anything but the mapping syntax for Animated.event...
Actually working jump to position, but the animation is broken and panning is broken again too
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
Awul tap handler but at least it detects taps now
Setting up WebGL and Pixi
Tao handler that breaks panning and doesn't even detect taps
Fix map marker anchoring, add debug markers
Simplify the marker node tree to try and fix delayed layout (it didn't work)