6,973 Commits over 2,741 Days - 0.11cph!
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Revert "Things to build with"
This reverts commit e71e5d28791a7a75a18fe0155e6d6380c1ac9de3.
Premake 5.0 alpha 11
Add NET_GetReceiveBufferSize
Add monument markers to the map
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Grab team info from the game
Basic marker support for the map view
Put team members on the map
Set minimum zoom to fit the screen
Fix focal displacement stuff...
Clamping is good now, just this focal displacement thing causing problems now
Replace everything with reanimated's ImagePreview example
Render and cache the map image at server boot
Render and cache the map image at server boot
Add map component and populate it
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Redo the notification setup menu so it doesn't suck as much
Redo the notification setup menu so it doesn't suck as much
Update protos, switched to use different kinds of (small) entities instead of one or more controller entities
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Add controller names in (but will need to split them up still)
Include IO entity name in controller info response
Include IO entity name in controller info response
Preserve the original name of slots so they get restored when removing a custom name
Preserve the original name of slots so they get restored when removing a custom name
Add a menu to rename IO entities and their inputs/outputs
Add a menu to rename IO entities and their inputs/outputs
Add output switch controls
Nuke controller subscriptions, merged into building subscriptions
Nuke controller subscriptions, merged into building subscriptions
Fixed all the issues with that