6,973 Commits over 2,741 Days - 0.11cph!
Include the monument terrain map textures for server builds too
Enable copying on server builds cause it loads faster, still unloads monuments after loading
Fix data func and methods so code that runs on regular vue just works
Downgrade to Fody 4.2.1 because myget doesn't have VS 2019
Update to Cecil 10.4 (+ everything else too)
Fix procgen after the terrain maps get unloaded
WIP lazy loading monument terrain maps, also unload them when finished loading the map
Experimenting with unloading prefabs
Temporary fix for client depending on ServerProjectile
Don't make a copy of prefabs when preprocessing them (in builds only)
Map the rename event to two changes
Fix the in game menu header buttons
Merge branch 'master' of github.com:Facepunch/SandboxGame
jQuery and Lodash are banned (and promise polyfill that we don't need)
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using
"Simplified" the triplanar texturing for tiles
Hijack Hidden/CubeBlur to try and fix reflection probes
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
Move LWRP to Packages folder, hopefully Unity doesn't delete it
Deleted LWRP documentation cause plastic got confused by it
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
Alpha corrector changes, fix NRE when offline + saving player record
Always include the EdgeDraw shader too
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
Fix window size always resetting when in windowed mode
Hide the file not found message when the HUD tries to load something (will show in coherent's log - why does less even load these?)
Setup vue-router for the menu
Add GetComponent in JS to get Vue component templates (returns a promise)
Disable graphics jobs (crashes in standalone builds)
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
Bumped up some texture settings
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
Disable post processing everywhere when we don't want it on
Don't use PBR shader for arena and tiles
Scaled down that huge texture