userlamalovecancel

2,367 Commits over 2,618 Days - 0.04cph!

4 Years Ago
Recolor the empty and invites sections of the clan UI Show clan banner color on invitations because why not
4 Years Ago
Merge clan changed events if one is already queued up Set scroll sensitivity to something reasonable
4 Years Ago
Fade in/out the loading indicator so it doesn't flash the screen every time you do something Add in a button to cancel editing the motd and reset it
4 Years Ago
Set up clan UI to open and switch like the inventory/crafting screens
4 Years Ago
Hide the settings tab if the player doesn't have permissions for anything there Formatting for clan color changes in the log Make NeedsKeyboard.AnyActive return true if any textbox is focused (let me know if there's a better way or any issues with this)
4 Years Ago
Show motd author and how long ago it was last updated on the UI
4 Years Ago
Merge from easter2022
4 Years Ago
Cherry pick 69871
4 Years Ago
Don't allow painting items if they're broken
4 Years Ago
Merge from parent
4 Years Ago
Merge from main
4 Years Ago
Merge from easter2022
4 Years Ago
Fix image request never being completed if the image was not found Request image data if it's not already loaded when trying to paint the egg suit (fixes long delay + never loading the image into the paint UI) Allow loading the image data even if nothing is displaying it yet (required for painting) Fix image loading automatically when not worn (in an inventory or on the ground) Stop retrying image loading if nothing is rendering it
4 Years Ago
Add clan banner color with UI to change it Add backend stuff for MOTD timestamp and author Update protobuf code generator so all integer types generate valid code now
4 Years Ago
Finish up new layout of the clan UI Improve the log entry added when renaming a rank
4 Years Ago
Merge from easter2022
4 Years Ago
Always include the UVRender shader
4 Years Ago
Merge from main
4 Years Ago
Use a random image from the manifest as the loading screen background
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Include the SQLite result code value as a field in SqliteException
4 Years Ago
Possible fix for Water_GetHeight crash when disconnecting/switching servers
4 Years Ago
Don't show server details on loading screen when streamer mode is enabled Fix server details not showing on loading screen when reconnecting to the same server
4 Years Ago
Database class improvements
4 Years Ago
Maintain 16:9 aspect ratio on the loading screen background image so it doesn't get squished
4 Years Ago
Add server tags to the loading screen (hidden if the server has no tags set)
4 Years Ago
Merge from main
4 Years Ago
Merge from server_browser_tag_filter
4 Years Ago
Fix some server tag layout issues when using different languages
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Make the tag query exclude unselected options for mutually exclusive tags Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason Also fix servers not refreshing when changing tag filters the first time
4 Years Ago
Refactoring some tag list code so we can reuse it for the loading screen
4 Years Ago
Merge from main
4 Years Ago
Hook up server name, player count, gamemode, and map name
4 Years Ago
Merge from main
4 Years Ago
Merge from companion_server_offline
4 Years Ago
Wait for the public IP to be be populated before kicking off the connectivity test (fixes it showing a warning about your IP being 0.0.0.0)
4 Years Ago
Merge from main
4 Years Ago
Fix CargoPlane not saving - protobuf code was stomped in a merge
4 Years Ago
Merge from cargoplane_saveload
4 Years Ago
Delete the SavePause component (unused now)
4 Years Ago
Merge from main
4 Years Ago
Button styles
4 Years Ago
Add an option to filter servers on the server browser by their tags
5 Years Ago
Merge from companion_server_offline Automatically tests Rust+ connections to servers and disables it if it fails
5 Years Ago
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
5 Years Ago
Merge from main