userlamalovecancel

3,324 Commits over 2,710 Days - 0.05cph!

4 Years Ago
Merge from main
4 Years Ago
Disable inheriting network groups on the elevator lift entity
4 Years Ago
Re-enable underground layers for network groups
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Adjust dynamic dungeon spawn points to start at y=1025 and repeat every 100 units (to be better positioned within dynamic dungeon network groups)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Sync more flexbox changes (columns bugfix)
4 Years Ago
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
4 Years Ago
Merge from main
4 Years Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
4 Years Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
4 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
4 Years Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
4 Years Ago
Merge from dungeon_map
4 Years Ago
Fix dungeon map layer not re-rendering when switching to a different dungeon
4 Years Ago
Add dungeon map layer button to map UI Auto disable dungeon map layer when no longer in a dungeon Fixes to get the dungeon to actually show up on the map
4 Years Ago
Progress on adding a new map layer for dungeons
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fix y == 1000 not being included in the dungeon layers
4 Years Ago
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4 Years Ago
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4 Years Ago
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