userlamalovecancel

6,624 Commits over 2,527 Days - 0.11cph!

1 Year Ago
Fix empty leaderboard when the player hasn't played ranked yet
1 Year Ago
Merge from live_main
1 Year Ago
Revert tileset changes from 6844 - fixes invisible text on menu Also fix halloween theme so it doesn't have invisible text on the menu
1 Year Ago
Merge from async_loading_2 (disabled by default)
1 Year Ago
Default forceUnloadBundles to true to match current release behavior
1 Year Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
1 Year Ago
Revert some of the changes made to the non-async asset warmup implementation
1 Year Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
1 Year Ago
Revert change to asset warmup's exclusion filter
1 Year Ago
Subtract 72472
1 Year Ago
Merge from nexus
1 Year Ago
Show the player position on the nexus map and make it support focusing on the player
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
1 Year Ago
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1 Year Ago
Map UI cleanup
1 Year Ago
Add a hook to fix the save filenames when loading due to a bug in previous builds
1 Year Ago
Update import settings for libsqlite3.so to include Linux
1 Year Ago
Merge from async_loading
1 Year Ago
Add global.asyncWarmup as a convar for client too Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic Will only fully work if set on the command line
1 Year Ago
Don't use async asset loading when spawning world with preloadConcurrency set to 1
1 Year Ago
Change monument unloading threshold to 24GB of RAM Call UnloadUnusedAssets even if we don't unload monuments, just in case
1 Year Ago
More hook changes to avoid inlining issues in release builds
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from async_loading
1 Year Ago
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux) Should revert to the old logic by default on Linux to improve server boot times
1 Year Ago
Change hooks to something that should actually work in release builds
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Don't add an ocean margin on the nexus map images
1 Year Ago
Update hooks so the map name shows correctly and save files don't get messed with
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
1 Year Ago
Better rendering of transparent maps Remove the hack to fade out the borders
1 Year Ago
Fix transfer using zone keys as if they are case sensitive
1 Year Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
1 Year Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
1 Year Ago
Replace HasFlag(Protected) with IsTransferProtected()
1 Year Ago
Fix NRE spam when running client+server and a NexusIsland spawns
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Merge from async_loading
1 Year Ago
Add existing code
1 Year Ago
Initial commit
1 Year Ago
Merge from async_loading
1 Year Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets