userlamalovecancel

6,969 Commits over 2,741 Days - 0.11cph!

6 Months Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
6 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
6 Months Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
6 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
6 Months Ago
Fix formatting not working for bullet/numbered lists for the in-game news
6 Months Ago
Fix in-game news header stretching/squishing
6 Months Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
6 Months Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
6 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
6 Months Ago
Merge from main
6 Months Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
6 Months Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
6 Months Ago
Allow hot air balloons to transfer servers
6 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
6 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
6 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
6 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
6 Months Ago
Merge from main
6 Months Ago
Add benchmark script
6 Months Ago
FP.ArrayPool fixes to not return too small buffers
6 Months Ago
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
7 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
7 Months Ago
Fix writing incorrect padding for len prefixes
7 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
7 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
7 Months Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
7 Months Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around
7 Months Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
7 Months Ago
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7 Months Ago
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7 Months Ago
Add basic pan and zoom
7 Months Ago
Fix NRE when clicking on the action button for heroes linking to the item store
7 Months Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
7 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
7 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
7 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
7 Months Ago
Don't allow dead players to transfer servers
7 Months Ago
Merge from main
7 Months Ago
Server compile fix
7 Months Ago
Cherry pick 95093
7 Months Ago
Cherry pick 95091 + fixes after rebase
7 Months Ago
Subtract 95056
7 Months Ago
Merge from main
7 Months Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
7 Months Ago
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7 Months Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
7 Months Ago
Add a public method to refresh a clan's data immediately
7 Months Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
7 Months Ago
Merge from favorites_fixes
7 Months Ago
Fix funky TOD behavior on nexus enabled servers, hopefully