193,115 Commits over 4,049 Days - 1.99cph!
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
increase starting cash 100k -> 150k
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
updated jenkinsfile with newer unity version
merged to /release for steam build
Fix issues with round state transitions + GUI
Better updating system for WiseGuysTools game mode list. Instant with good performance.
weathersystem fix, hopefully
hopefully fixed weatherSystem NRE
end of season panel sponsorship bonus red/green
weather stuff to bundle
code gen
Just renaming mostly. Also removed unused blimp meta.
server console log will now force server debug log output exclusivity. (fix for no console output on server)
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
weather.set should work from client
Wooden shield viewmodel fix.
Added a new time-based end game trigger timer. Can be useful for testing.
Definition cleanup
Move NPC defs to common NPCs/Resources folder so they can be loaded via Resoruces
Factions & Settlements boilerplate
adding career screen
tweak WIP stat UI button
Fixed waypoint wait time not working
Fixed waypoint pingpong mode not working
Build fix
fix for kit colours in PVP (needs more testing)
Fixed AI not following waypoints
WeatherSystem.LateUpdate null checks for extra safety
Nuked old grump rock terrain maps
Made Testbox map work
AI waypoints 1st draft
merged new continue/squad/play button flow to main
Added EntityList window
DataBrowser uses tree view for asset listing
removed match squad dedicated button.
reworked continue/squad/match/play flow.
Scene fix
Spawn FX timings
Realmed remove doesn't point to a blank component.
Latest Steamworks (Linux Callback)
branched for play match/squad editor button/flow rework