193,169 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Scene fix Spawn FX timings
7 Years Ago
Realmed remove doesn't point to a blank component.
7 Years Ago
Latest Steamworks (Linux Callback)
7 Years Ago
branched for play match/squad editor button/flow rework
7 Years Ago
Fixed bug where respawns after the pre game wait weren't delayed, caused issues with shit not being cleaned up first.
7 Years Ago
Switched Debug Steam Callbacks to command line switch
7 Years Ago
Stricter construction socket connect distance / angle to fix some minor glitches
7 Years Ago
added UIButton and audio defs to a bunch of buttons in logo creator
7 Years Ago
Added simple runds.sh to Linux server (just to get people started)
7 Years Ago
basic end of season panel functionality
7 Years Ago
wip end of season ui/code
7 Years Ago
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
7 Years Ago
updated wounded animation starting position, made current desired time range loop
7 Years Ago
Code Gen
7 Years Ago
Some item fixes
7 Years Ago
wip end of season stuff
7 Years Ago
Compile fix
7 Years Ago
added missing references that are causing errors
7 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
7 Years Ago
Compile fix
7 Years Ago
Allow debug.callbacks on server too
7 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
7 Years Ago
Cherry picking 26126
7 Years Ago
Merge from main
7 Years Ago
fixed commas in destruction log (important shit)
7 Years Ago
Entity destruction now logs the names of the destroyed entities actual no spawns in nospawns
7 Years Ago
Added button to destroy entities from the EntityInfo debug
7 Years Ago
Forgot to commit this stuff from the last time I worked on the project. Video window and some misc bits
7 Years Ago
more Hapis fixes
7 Years Ago
changed opportunity panel background adjusted floating cash text sorting/formating
7 Years Ago
Adding missing animation
7 Years Ago
set back original opportiunity chance
7 Years Ago
fixed opportunity outcome arrow displaying the wrong outcome and adjusted its animation
7 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
7 Years Ago
Slightly better ground-hugging for junkpile NPCs.
7 Years Ago
Might have fixed some compile errors on build
7 Years Ago
Materials Scene
7 Years Ago
NPCs should respect isMounted when they Resume.
7 Years Ago
Fixed NPC weapon selection some more. Cops put their weapon away and keep walking around when they finish shooting a target, and out-of-ammo is handled (although currently NPCs get infinite ammo anyway).
7 Years Ago
fixed merge error
7 Years Ago
updated opportunity panel, reformating outcome added sucess/fail ui anim fixed default team name in the logo creation panel
7 Years Ago
Added wetness to nature/foliage shader
7 Years Ago
Added wetness to std/blend-layer and core/foliage shaders
7 Years Ago
fix ch47 nres
7 Years Ago
compile fix
7 Years Ago
Fixed std shadergui scroll offset placement Nuked unused blend layer shadergui
7 Years Ago
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
7 Years Ago
Fixed std shadergui scroll offset placement
7 Years Ago
craggy
7 Years Ago
Saved all npcs and prefabs