199,178 Commits over 4,140 Days - 2.00cph!
local player is put on an invisible layer so their avatar isn't visible in first person
added placeholder player model
added sounds and other stuff
added sounds and other stuff
Improved the camera in builder mode.
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added a PlayAnimation coroutine class.
Added a PlayAnimation coroutine class.
[mazing] polish, nearly done
[mazing] polish, nearly done
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Merge branch 'master' of arcade
Merge branch 'master' of arcade
re-adding sublime-project to versioning, to make fresh clones easier to use
re-adding sublime-project to versioning, to make fresh clones easier to use
Updated :CoherentLabs from 1.8.4 to 2.3.0
Images are now packed down to 2 bits per pixel.
Images are now packed down to 2 bits per pixel.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Time of Day update to 2.1.1 prerelease 5
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Changed how SpawnFilter deals with carved terrain
Made water always render before any other transparent objects since sorting doesn't work with it
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed menu not showing up
Switched OS X build to 64bit in preparation of Unity 5
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Initial work on tile maps.
Initial work on tile maps.
Started to add the validation rules.
Need to tidy up when a new edge fails the rules.
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Added input box for IP:port to connect to and player name to be sent to server once connected.
Added input box for IP:port to connect to and player name to be sent to server once connected.
crouchwalk/jog aninations for the player + pistol;
Added Tilemap.SetTile and Tilemap.ClearTile.
Added Tilemap.SetTile and Tilemap.ClearTile.
- Adjusted default font to be consistent with HL2DM
- Fixed up secondary ammo HUD positioning
- Fixed slight rendering artifacts when drawing rounded boxes at low alpha
- Fixed scripted weapons not working correctly with the baseclass system
- Fixed scenes not always being properly loaded from VCD files
- Fixed secondary ammo indicator not showing up on the default HUD
- Added mat_viewportscale to the list of blocked convars
- Renamed Insurgency to "Insurgency ( Source Mod )" in mountable games list
- Removed CLuaParticle:VelocityDecay
- Fixed CLuaParticle:SetNextThink not working as intended