130,571 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                procgen road material/texture tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quarry rocks mesh and texture progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Twig foundations can no longer be placed inside building privilege (only floors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased building privilege radius around buildings to 16
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard ruin section
terrain heightmap rebake
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can only place one tool cupboard per building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added env.progresstime (pauses time of day progression when false)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved road_asphalt material
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard fixes / colour tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dithered alpha to road_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched road_asphalt material to alpha cutout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quarry rocks texture cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed wall sockets from foundation steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated barricade prevent building volumes to be identical to their damage volumes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                couple of fixes - junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Hapis roads to use asphalt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional deploy volumes on wall and floor pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building privilege distance checks use exact distance from entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Import normals on half wall colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
24259 (various regressions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only spawn one of each type of quarry
 
                
                
                
                
                
             
         
        
            
            
            
                
                hide quickcraft when looting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some building privilege changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added fast native path for apply visibility; needs cleanup
Updated native Renderer plugin
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed sync issue + updated API
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge culling fixes and optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                New animal behaviour applied to all animals.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more tweaks to ai behaviour.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More ai behaviour tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve road intersection blending
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed meshlod culling sphere bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more ai behaviour improvement.