253,215 Commits over 3,990 Days - 2.64cph!

5 Years Ago
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
5 Years Ago
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
5 Years Ago
[D11] Fixed the server time/clock display on the game options/pause screen
5 Years Ago
New chart shit
5 Years Ago
[D11] Fix for Reed LOD3s being bright green
5 Years Ago
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5 Years Ago
Merge from bandit_camp_fix
5 Years Ago
[D11] Fix for tree bark caps being overly shiny.
5 Years Ago
[D11] Fix for rowboat collision
5 Years Ago
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
5 Years Ago
[D11] Changed keycards materials to match Steam version
5 Years Ago
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix
5 Years Ago
WIP
5 Years Ago
Retry button on pages if a server fails to load
5 Years Ago
Login screen shows error if the page fails to load
5 Years Ago
Updated project settings
5 Years Ago
Revert BaseMountable to compare the net ID in NearMountPoint instead of comparing the entities directly. Comparing directly caused inconsistent interaction on listen server, where the ray would sometimes hit the client's collider, and sometimes the server's.
5 Years Ago
Merge from /main/hdrp/merge-fix-2
5 Years Ago
Merge from /main/hdrp
5 Years Ago
Updated version to 2019.3.0f3
5 Years Ago
Updated dummy standard decal shaders
5 Years Ago
Fixed a bunch
5 Years Ago
Cleanup
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fix for incorrected calculation of instanced mesh LOD distances where the LOD meshes were scaled separately from the LODGroup (e.g. driftwood_set_2.prefab), bug 2253
5 Years Ago
whitelisted lastpos & movedelta unit funcparams made unused Level param more useful circle-line intersection utils func added parallel/fan num properties for bullets tweaked slowmo visual effect player facingSpeedMultiplier modifier player status velocityModifier Made sure baking codegen is ordered / stable Merge branch 'master' into switch-port
5 Years Ago
profiling
5 Years Ago
disable some debug, added a save file for easier testing & perf comparison
5 Years Ago
Made sure baking codegen is ordered / stable
5 Years Ago
Looking at replacing rather than removing...
5 Years Ago
[D11] + Remainder of scenes - in scene LOD tweaks + Couple of minor bug fixes (Floating objects, bad LOD transitioning) + Bunch of scene to prefabs of scenes using incorrect prefabs
5 Years Ago
[D11] Fixed Airfield SLODs slightly incorrect position + Fixed landmine scale
5 Years Ago
remove debug from gmod advent Merge branch 'master' of Facepunch.Sites
5 Years Ago
more wip
5 Years Ago
scrap that
5 Years Ago
Mormon tea bush progress
5 Years Ago
site meta title
5 Years Ago
Build
5 Years Ago
Fixed AdaptMeshToTerrain spamming errors.
5 Years Ago
Cherrypicking fix
5 Years Ago
Fixed FBX exporter errors
5 Years Ago
Created some utilities for LODGroup Conversion.
5 Years Ago
Added rivers to the world stack
5 Years Ago
[D11] + Pumpjack-static - Fix for the broken prefab (Objects changing places when transitioning through LODs)
5 Years Ago
+ Changes to the water shader added in reflection probes and did some optimisations
5 Years Ago
Added monument nodes to project_gaea for testing
5 Years Ago
[D11] Fixed bright green Hanging ivy in caves
5 Years Ago
Wrap RestartExecutable call in #if ENABLE_D11_APPLICATION_RESTART
5 Years Ago
[D11][UI][#3239] Fixed been unable to split stacks of items