130,572 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
        
        
            
            
            
                
                Stricter bed placement - half height wall exploit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                junkyard viewing platform now available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved the way overlapping building privileges are handled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed half height walls providing better stability than full height walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roofs having ridiculous stability
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better deaggro behaviour in animals.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged from animal behaviour branch.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                junkyard - cant jump on top of container bridge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix the furnace error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarry fixed biome tinting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added additional deploy volumes to floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some wall stacking exploits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warning on server when NPCs eat plants.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Misc fixes and improvements in NPC behaviour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error on server.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More on animal behaviour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Makeshift Hazmat suit art
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from building_system_3.1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added shell protection to 1/2 and 1/3 walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarry b overgrowth and dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarry c tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted new animal ai from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted animal ai changes from main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Renamed Loot Box to Gambling Box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Steamworks v0.7
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarry_a dressing and overgrowth  / fixed watchtowers overalpping with bus stops
 
                
                
                
                
                
             
         
        
            
            
            
                
                Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Trees are now culling occludees
Increased culling grid granularity to 100m