130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Ice lakes are placed after monuments so they don't occupy half the arctic biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better solution to prevent flooded roads
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Tiny road layout optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed procedural road to asphalt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked road width
Changed roadside splat to gravel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked path splat and topology blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roads use biome tint of gravel splat
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some grass clutter to procedural roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stuff on roadsides / powerline pylons check their terrain anchors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked gravel arid biome tint
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Work on animal behaviour.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Merge from building_system_3
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Mining quarry B / reduced height variation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added road / power connection points to junkyard
Updated junkyard heightmap / splatmap for correct placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbors also connect to power grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain placement scripts show position / size in inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't spawn bus stops at intersections, only at start / end nodes of the road network
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed power line pylons still sometimes spawning on roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn path start / end objects before the side / along objects
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Road layout optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted road and river mesh width
Improved road and river terrain adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that small power substations were never spawning
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved/fixed some OnGUI dependant debugging
Added camera reprojection for occlusion delay
Wip on frustum culling delay