130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Removed a bunch of unused garbage from protobufs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All decay entities only show their health when their health is below 95%
All stability entities only show their health when their health is below 95% or their stability is below 25%
Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ShowHealthInfo flag on prefabs that were using displayHealth
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Decay entities also show their health bar when holding a hammer
Stability entities no longer automatically show their health bar when stability is below 25%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled Hapis LS doors again
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on animal behaviour ai.
 
                
                
                
                
                
             
         
        
            
            
            
                
                grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarries 
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mining quarry C tweaked splats 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry rocks material fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized special fx sprites
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of monument loot tweaks (Hapis)
Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis)
Reduced desert ores (Hapis)
Junk piles spawn along all roads (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard mounds LODs/Prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard mounds colliders, prefab update, scene2prefab junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard paths decal meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                More on animal behaviour ai.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished reprojection clipping
Cleaned up frustum culling correction (still needs opt)
Reduced infinite grid cell size to 50m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed occlusion culling not restoring visibility to lod component on distance cull
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cherry picked occlusion culling fix 
24227 
                
                
                
                
                
             
         
        
            
            
            
                
                chainlink fence is rusty
barbedwire set damage triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                dungeon fences are shoot through
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                procgen road material/texture tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quarry rocks mesh and texture progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Twig foundations can no longer be placed inside building privilege (only floors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased building privilege radius around buildings to 16
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard ruin section
terrain heightmap rebake
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can only place one tool cupboard per building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added env.progresstime (pauses time of day progression when false)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved road_asphalt material
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard fixes / colour tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dithered alpha to road_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched road_asphalt material to alpha cutout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Quarry rocks texture cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed wall sockets from foundation steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated barricade prevent building volumes to be identical to their damage volumes