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Merge pull request #5 from bawNg/master
A few small improvements
Lion-El backhand volley stand
Fixed terrainBlendExt and terrain related shaders to work with new system
added fireflies sprite to swamp court
tweaked lighting, bringing down shadow depth, slightly brightened
changed water shader to have more depth
added blend colour to all courts
tweaked character shader to be brighter
Added terrain painting overlay to terrain and terrain blend shaders
Fixed various edit mode NRE logs
Fixed corn not fuiting for very long
Corn dies properly after fruiting
BaseScriptableObject.ID is set/forced via OnValidate
Enforcing Spawnable Population settings properly
Corn/Pumpkin plants grow naturally
Nights are shorter
Fixed Mavis Prefab
Added check for null playermesh
Added LodBias and DOF options to tweaks menu
Spectators can use F3 (for battle royale mod)
Making pumpkins so you can't get stuck in them
Updating phrases
Making botabag a default blueprint
Network++
Added the new systems to island-0002 and island-0003
Mege from terrain_painting
Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
Fixed foundation placement weirdness
finished the semi-auto pistol viewmodel and the worldmodel prefab.
added sounds and special fx.
Fixed some entities not bundling properly (like the bota bag)
Added looting. Some bugs but mostly done.
Warn if Spawnable has no Population
* Fixed a crash problem with NPC player companions
* Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret )
* Fixed npc_strider not dealing damage with his fast minigun attack
* Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another