200,015 Commits over 4,140 Days - 2.01cph!
Added some temporary sound effects
Fixed shaky ball on Igor serve
Updated character select prefabs
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
- More placement of workerbots
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Refactoring, cleanup and fixes
FOR FUCK SAKE workerbot prefab
Reset IdleDestroy timer on dropped items when stack added
Fixed wooden storage lock fuclups
Fixed dropping items between the grid in loot panels
added particle fog to swamp court scene
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
twaeked swamp partical system
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance
Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
Made SceneSaveHook not shit
Fixed warnings
Do a assetdatabase refresh before generating manifest
* Fixed SetPos and SetAngles crashinh with math.huge and tonumber("nan")
* GitSync
Fixed rain drop impacts sometimes being spawned midair
- Bouncer outerlayer/shield now breaks apart as it loses health
Increased rain and fog chance
Enforce fog when rain reaches a certain strength
Optimized rendering 7,457 bows at the map's origin for Battle Royale
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
tweaked the semi_auto pistol animations
Spears/Arrows stuck in objects will now fall out when object is destroyed
Fixed bow (and probably a bunch of other stuff)
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Test for spears/arrows dropping from destroyed parents
FOR FUCK SAKE bouncer prefab
!A workerbot particle
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-Plastic is the devil (merging main, in a spanking new workspace -_- )
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
cleanup, male and female humans merged into a single file for now