200,015 Commits over 4,140 Days - 2.01cph!
Added placeholder rain sounds
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup
SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour)
Removed TerrainMeta Awake() logic, Init now called from the parent Zone
Added Pine Tree Item + Resource asset
Spawn tinkering
Fixed bootstrapping taking a very long time on OSX
Tweaked weather transition speeds
Added wind intensity range to ambience
Forgot the implementation of the ambience wind intensity check
Distant gunshots and explosions round 2
Only calculate the distant sound crossfade on sound init for now
merge from main/distantbooms2
tweaked animal animation speeds.
added "temp" layer for ian
re-exported broken plastic files (trees, water)
re-exported trees and background trees material to hopefully fix broken issue
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay takes water and wetness into account
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth
changed all lights in scene to ignore celeb cam and celeb cam right
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
added temp texture to water normal
added correct water normal texture
New frontend scene. Adjusted character shader and character materials.
Updated Candelight Handles (maur
Fixed greenbox scene
Moved Spawn/Decor/Grass assets into Resources/Settings/World
Updated test scene for frontend
Dropped items combine and stack on collision
Added Lion-El backhand volleys & events
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
- Workerbots now use their cutting effect tool in random bursts
- Placed some workerbots throughout areas of 1-1