usermatt.icancel

2,276 Commits over 3,834 Days - 0.02cph!

8 Years Ago
set base of radio mast to concrete material instead of metal
8 Years Ago
re-exported radio mast to use 3 materials and applied to prefab
8 Years Ago
created radio_mast effects and made radio mast prefab in buildings folder
8 Years Ago
added ramp and radio mast
8 Years Ago
made all menu icon masks have alpha
8 Years Ago
made checkpoint and central point have alpha
8 Years Ago
added truck_icon_steam
8 Years Ago
added ui elements for race bar
8 Years Ago
fixed truck trim shader added burger shop front added rooftop water rank tweaked reflection intensity in scene to 1
8 Years Ago
working on trimming the truck
8 Years Ago
added shop front building components created clothes shop sign and added to scene, working on burger sign corner monument
8 Years Ago
rescaled and shifted test building to show gaps
8 Years Ago
created trim_scene and adding components. testing 3x width building
8 Years Ago
created beep trim textures and materials creating building components system and setting up test building
8 Years Ago
created high poly trim and concrete trim set
8 Years Ago
created mock building placement test scene created low poly ultimate trim mesh
8 Years Ago
checked mm to make sure theyre correct and adjusted lightign ambient slightly
8 Years Ago
added some breakable props to alleyways
8 Years Ago
hid alleyways that do not connect fixed collision on 8b
8 Years Ago
fixed up some street lights that were over alleyways and tidied up some more gaps.
8 Years Ago
patched up holes up to hex 8b
8 Years Ago
added alleyway walls to most hex pieces and added to scene
8 Years Ago
removed sparks and combined in to 1 randomised spark effect removed old grill elec effect tweaked nitro effect to be on mesh plane added new sparks and grill elec effects to testcarrig prefab
8 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
8 Years Ago
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly need to make sparks a particle effect
8 Years Ago
made dust slide particle effect look better, set to world coords with inherited velocity
8 Years Ago
repositioned dust_slide particles to fit truck in scene
8 Years Ago
added hit impacts 1 2 and 3
8 Years Ago
set hex block 5's ground collision to have mesh collider script added hex block 5's mm re-added road and ground lods to hex block 8
8 Years Ago
added explosion and explosion2 effects
8 Years Ago
added front left_ rear left_ front right, rear right wheel dust skid effects
8 Years Ago
dust skid effects are now colour tintable
8 Years Ago
fixed miss-aligned collision on hex 17
8 Years Ago
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
8 Years Ago
added alleyway paving to unity prefabs and rebuilt them
8 Years Ago
added alleyways to 17 and exported
8 Years Ago
created alleyway geo for hexblocks 4-9 and exported
8 Years Ago
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
8 Years Ago
resaved beep vehicle max file
8 Years Ago
cutting in alleyway geo and texturing on hex pieces
8 Years Ago
re-exported default truck 4 with parented anchorpoints
8 Years Ago
parented truck parts to anchors and reexported
8 Years Ago
added truck anchorpoints fixed grill and handles being paintable set all cosmetic pivot points to anchorpoint's pivots
8 Years Ago
optimised cosmetic truck items and re-exported removed 3 wheels so each truck set including default just has 1 wheel
8 Years Ago
reducing polycount on truck_5
8 Years Ago
reduced tri count on beep_truck_cosmetic_items_3
8 Years Ago
reduced polycount on beep_truck_cosmetic_items_2
8 Years Ago
added beep cosmetic variants 2-6
8 Years Ago
adding truck variants to truck scene, rescaled and renamed to fit truck_4
8 Years Ago
working up UI concepts, created default_screen, need to cut up