2,276 Commits over 3,834 Days - 0.02cph!
set base of radio mast to concrete material instead of metal
re-exported radio mast to use 3 materials and applied to prefab
created radio_mast effects and made radio mast prefab in buildings folder
added ramp and radio mast
made all menu icon masks have alpha
made checkpoint and central point have alpha
added ui elements for race bar
fixed truck trim shader
added burger shop front
added rooftop water rank
tweaked reflection intensity in scene to 1
working on trimming the truck
added shop front building components
created clothes shop sign and added to scene, working on burger sign corner monument
rescaled and shifted test building to show gaps
created trim_scene and adding components. testing 3x width building
created beep trim textures and materials
creating building components system and setting up test building
created high poly trim and concrete trim set
created mock building placement test scene
created low poly ultimate trim mesh
checked mm to make sure theyre correct and adjusted lightign ambient slightly
added some breakable props to alleyways
hid alleyways that do not connect
fixed collision on 8b
fixed up some street lights that were over alleyways and tidied up some more gaps.
patched up holes up to hex 8b
added alleyway walls to most hex pieces and added to scene
removed sparks and combined in to 1 randomised spark effect
removed old grill elec effect
tweaked nitro effect to be on mesh plane
added new sparks and grill elec effects to testcarrig prefab
created new grill electricity and 5 spark effects and added to prefabs
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly
need to make sparks a particle effect
made dust slide particle effect look better, set to world coords with inherited velocity
repositioned dust_slide particles to fit truck in scene
added hit impacts 1 2 and 3
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8
added explosion and explosion2 effects
added front left_ rear left_ front right, rear right wheel dust skid effects
dust skid effects are now colour tintable
fixed miss-aligned collision on hex 17
added some of dylans effects to beep and re-built in newer particle editor. Created new effect prefabs to fit truck and created new effects scene to test them out
added alleyway paving to unity prefabs and rebuilt them
added alleyways to 17 and exported
created alleyway geo for hexblocks 4-9 and exported
added new alleyway sidewalk and road material to hexblocks 2 and 3 and added to prefab
resaved beep vehicle max file
cutting in alleyway geo and texturing on hex pieces
re-exported default truck 4 with parented anchorpoints
parented truck parts to anchors and reexported
added truck anchorpoints
fixed grill and handles being paintable
set all cosmetic pivot points to anchorpoint's pivots
optimised cosmetic truck items and re-exported
removed 3 wheels so each truck set including default just has 1 wheel
reducing polycount on truck_5
reduced tri count on beep_truck_cosmetic_items_3
reduced polycount on beep_truck_cosmetic_items_2
added beep cosmetic variants 2-6
adding truck variants to truck scene, rescaled and renamed to fit truck_4
working up UI concepts, created default_screen, need to cut up